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Linux system console:
- baud rate 115200
- 8 data bits
- 1 stop bit
- no parity
- no flow control
With these settings you are able to connect to the device. Please note, if you connect to
a running device, chances are that there is no output in the beginning. Press Enter to
check if the login prompt emerges. Use the following login data:
username: root
password:
- OPUS A3:
opusa3
- OPUS A6 G1: opusa6
- OPUS A6 G2: egspro
- OPUS A8:
egspro
The OS for A6 G2 and A8 is identical, hence the identical password.
You should find a document called console commands in the manuals folder of your soft-
ware package with an overview of interesting commands for testing and debugging.
3.4 How can I download my project to the device?
OPUS Projektor
:
There are 3 ways: via USB, Ethernet or CAN. USB is the most straightforward. Open the
dialog through the menu Update -> Project Update. Then select the USB symbol. Put a
USB stick in the PC and change the directory to that of the USB stick. Then press Trans-
fer. After the process is finished, unplug the USB stick and plug it into the device while it
is running. The project should load and start automatically.
CODESYS
:
The main way
in CODESYS is through Ethernet. If you don’t have a device with Ethernet
port, you need to use an adapter USB <-> Ethernet. Several things need to be consi-
dered for this to work:
- same versions of CODESYS runtime and package on the PC
- set the IP on the device (see chapter 3.3): ifconfig eth0 192.168.135.6
- make sure your PC is in the same subnet as the device (e.g. 192.168.135.1)
- try if ping works from the PC to the device
3.5 How can I change what is displayed when the device is powered on?
The first image you see is called boot logo. This can easily be changed through your ap-
plication.
OPUS Projektor
:
Create a project, open the project properties. In the General category you can load a
boot logo image. Make sure it has the resolution of the device. Load the project on the
display. Then restart and you should see the new boot logo.