8
❏
2. Mark the C.G. on the top of the wing. Usually this would be
done with small strips of tape so you can feel the C.G. locations
with your fi ngers while suspending the model upside-down, but
tape can peel off the paint, so another method has to be used
for marking the C.G. that you can still feel with your fi ngers.
“Break”
“Break”
2" [ 51mm]
2" [ 51mm]
❏
3. Insert a pin into both sides of the top of the wing 2"
[51mm] back from the leading edge at the “break.” After the
C.G. has been checked the pins will be removed.
NOTE:
This is where your model should balance for the
fi rst fl ights. Later, you may experiment by shifting the C.G.
1/4" [6mm] forward or 1/4" [6mm] back to change the fl ying
characteristics. Moving the C.G. forward will improve the
smoothness and stability, but the model will then be less
aerobatic (which may be fi ne for less-experienced pilots).
Moving the C.G. aft makes the model more maneuverable
and aerobatic for experienced pilots. In any case,
start at
the recommended balance point
and do not at any time
balance the model outside the specifi ed range.
❏
4. Mount your battery in the fuselage. Place the cockpit
hatch onto the fuselage, then turn the model upside-down
lifting it with your fi ngers at the pins that mark the balance
point. If the fuselage doesn’t balance level as shown in the
photo, reposition the battery as necessary until you can get
the fuselage level.
❏
5. Once you know where the battery goes mount the receiver
with the included adhesive-back Velcro patches, or double-
sided adhesive foam tape (not included). Recheck the C.G.
❏
6. Once the battery location has been fi nalized, you could
mark the fuselage so you will always know where to mount
the battery.
❏
7. Connect the servos and ESC to their respective channels
in the receiver and secure the receiver antenna(s) with tape.