18
Ulead COOL 3D 3.0
Rotate
Insert an object, then click the Rotate Object button. The default rotation value is 0 for
X, Y, and Z. In this state, the object stands upright facing you. When you rotate an object,
you rotate it around one of the three axes. The values in the Location Toolbar represent
the angles of rotation. For example, a value of 360° equals one complete rotation, while a
value of 180° is half of a complete rotation. A value of 720° is equal to two complete
rotations. This concept becomes important when you start animating objects.
•
Drag the object upwards in the Edit
Window, and notice that the value for Y
increases. Drag the object downwards,
and the Y value decreases.
•
Drag the object left and right to see how
the X values change on the Location
Toolbar. As the object moves towards
the left, the value for X decreases. When
it moves to the right, the value in-
creases.
•
Drag the object along the Z axis by
holding the right mouse button while
dragging. This makes the object come
towards you or move away from you. If
you have not already rotated the object,
then it will simply appear larger as you
move it toward you or smaller as you
push it away. (To rotate the object for a
better view, see the following section.)
•
Hold the Shift key down while dragging
the object along any one of the three
axes. Notice that the object will move
only along the axis that you drag it
along.
•
For more exact control over the position
of the object, enter values directly in the
Location Toolbar.
Summary of Contents for COOL 3D 3.0
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