Ultimatte-9 Operations Manual
March 1, 2000
97
// Control.h
//
#ifndef _control_
#define _control_
#define
NumberControls
128
//
// Control Equates
//
#define
MatteDensity_id
0
#define
RedDensity_id
1
#define
GreenDensity_id
2
#define
BlueDensity_id
3
#define
BlackGloss_id
4
#define
ShadowNoise_id
5
#define
RedVeil_id
6
#define
GreenVeil_id
7
#define
BlueVeil_id
8
#define
VeilMaster_id
9
#define
FlareGate1_id
10
#define
FlareGate2_id
11
#define
FlareBlackBalance_id
12
#define
FlareGrayBalance_id
13
#define
FlareWhiteBalance_id
14
#define
BgLevelBalance_id
15
#define
CuLevel_id
16
#define
CuBalance_id
17
#define
CuThreshold_id
18
#define
FadeMix_id
19
#define
FgSaturationRed_id
20
#define
FgSaturationGreen_id
21
#define
FgSaturationBlue_id
22
#define
FgMasterSaturation_id
23
#define
FgContrastRed_id
24
#define
FgContrastGreen_id
25
#define
FgContrastBlue_id
26
#define
FgMasterContrast_id
27
#define
FgBlackRed_id
28
#define
FgBlackGreen_id
29
#define
FgBlackBlue_id
30
#define
FgMasterBlack_id
31
#define
FgLevelRed_id
32
#define
FgLevelGreen_id
33
#define
FgLevelBlue_id
34
#define
FgMasterLevel_id
35
#define
BgContrastRed_id
36
#define
BgContrastGreen_id
37
#define
BgContrastBlue_id
38
#define
BgMasterContrast_id
39
#define
BgBlackRed_id
40
#define
BgBlackGreen_id
41
#define
BgBlackBlue_id
42
#define
BgMasterBlack_id
43
#define
BgLevelRed_id
44
#define
BgLevelGreen_id
45
#define
BgLevelBlue_id
46
#define
BgMasterLevel_id
47
#define
TsLevelRed_id
48
#define
TsLevelGreen_id
49
#define
TsLevelBlue_id
50
#define
TsMasterLevel_id
51
#define
AmbianceReflection_id
52
#define
AmbianceLighting_id
53
#define
AmbianceFrontRear_id
54
#define
DetailWidth_id
55
// NOT USED