UAD Powered Plug-Ins Manual
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Chapter 17: DreamVerb
Materials
Blending Bars
The Materials Blending Bars (see
Figure 75 on page 209
) are used to blend
the three materials together at any ratio. The materials are not just mixed to-
gether with the bars; the reverberation algorithm itself is modified by blend-
ing.
Materials Blending
Blend the two materials by dragging the vertical Blending Bar horizontally.
Drag the bar to the right to emphasize the first material; drag to the left to em-
phasize the second material.
The relative percentages of the two materials appear next to each menu in the
Materials panel. To use only one material, drag the Blending Bar so a mate-
rial is set to 100%.
Air Blending
Blend the air density with the materials by dragging the horizontal Blending
Bar vertically. Drag the bar to the top to emphasize the solid materials; drag
to the bottom to emphasize the air.
The percentage of air used appears next to the Air Density menu. To use only
solid materials, drag the horizontal Blending Bar to the top so air is set to 0%.
To use only air, drag the horizontal Blending Bar to the bottom so air is set to
100%.
Reflections Panel
The Reflections panel (
Figure 76 on page 212
) offers control over the timing
and relative energies of the reverb early reflections (ER). These parameters ef-
fect the reverb’s perceived clarity and intimacy. Each early reflection is visu-
ally represented by a yellow vertical line with a height indicating its arrival en-
ergy and a location indicating its arrival time.
Unique to DreamVerb is independent control of the amplitude at the early re-
flection start and end points which facilitates envelope shaping of the reflec-
tions. This allows the ability to fade-in or fade-out the reflections to more ac-
curately emulate acoustic environments or for special effects.
Note:
The values for the Start and End bats are displayed in the text fields at
the bottom of the Reflections panel. These values can also be entered directly
using the text entry method.