MML16C
- 6 -
VELLEMAN
Step Keys to press
Explanation
MML16C
Display
1.
PROG
Begins the edit message mode
OPEN: ??
2.
S
For sequential file
[S0]
3.
1 ENTER
Enter sequential file number
DAY 0 1 2 3 4 5 6
4.
→
Move right
1 highlighted
5.
NEXT / PREV
Toggle for ON/OFF
1 in green with red background
6.
Repeat step 4 & 5 for 2, 3, 4, 5 until 1, 2, 3, 4, 5 are all in green colour
7.
S
Set start time
START 00:00
8.
NEXT / PREV
Change the start timer
The digit in green will be changed
9.
←
→
Use the arrow key to adjust the digit value
10.
Repeat steps 8 & 9 until display shows 10:00
11. S
Set stop time
END 23:59
12.
Repeat 8 & 9 until display shown 13:00
13. ENTER
Confirm the time setting
S1
14. 10 11 12 13 14
This is the sequence of file numbers to display,
separated by a space (SPA).
15. RUN
Ends the edit program mode
SAVE ? (Y/N)
16. Y
Save the sequence file as S1
Message begins to be displayed
The real advantage of sequencing files is the ability to rapidly change only one segment of a long message! If you
decide to change the meal special but not the drink special, you need only edit file number 12.
Please be reminded that if there is/are (a) sequence file(s) and the time setting is valid, the
MML16C
will display the
sequence file(s from S0 through S9).
10. Using the International Character Set
Using international characters in your messages is easy with the
MML16C
. As you program your message, key in the
corresponding English equivalent for the character and use the NEXT and PREV buttons to scroll through the
international characters that correspond to the English character (e.g. key in
″
$
″
(=ALT + D)and press NEXT until the
″
£
″
character appears if you want to display a number in British pound currency). If there is no corresponding English
character, press SPA and then use NEXT and PREVIOUS to scroll through the list of available characters/
[A] Ä Å Æ
[a] â ä à å æ á a
[u] ü û ù ú
[C] Ç
[c] Ç
[y] ÿ
[E] É
[e] é ê ë è
Space [SPA]
α
β
Γ
π
Σ
σ
µ
τ
Φ
θ
Ω
∞
δ
φ
€
[N] Ñ
[i] Ï Î Ì Í
[?] ¿
[O] Ö Ó
[n] ñ
[$] ¢ £ ¥ Pts
ƒ
[U] Ü
[o] ô ö ò o
11. Graphics
a. Insert a Graphic
To get a graphic to be displayed in a message, enter the Program mode of the proper message at the desired
location and press GRA (=ALT + 1). Browse through the functions and press ENTER when the display shows
″
GET
GRAPH
″
. Scroll through the graphics with PREV or NEXT. Press ENTER when the desired graphic is shown.