ALPHABERT THE READY TO READ ROBOT
™
ACTIVITIES
ACTIVITY 7- MATCHING RHYMES
(continued)
2. Press the letter buttons to fill in the missing
letter to make the two words on the LCD screen
rhyme.
3. If the correct answer is entered, the learning
toy will identify the rhyming words followed by
a positive phrase and a rewarding animation.
For example, you will hear “Ant rhymes with
plant. You got it!”
4. If the incorrect answer is entered, the learning toy will ask you to try again and
the question will be repeated.
5. When the Help button is pressed once, the last question will be repeated. If the
Help button is pressed a second time, the answer will be identified.
How Can You Help?
• Familiarize yourself with word families as you play this activity with your child.
While he or she is playing, see if your child can tell you what word family the
words on the LCD screen belong to. Have your child think of another word to
go with that family.
• Make word family wheels. Cut out two circles making sure one is smaller than
the other. On the edge of the large circle write a word family (i.e. UMP). Care-
fully cut out a small space in front of the U in UMP. Next, using your smaller
circle, write a letter(s) on the edge that could be used to form words in the
UMP word family. Continue with additional letter(s) by moving the circle. Then
position the smaller circle underneath the large circle so that you see a letter
next to UMP. Use a paper fastener to hold the circles together. Move the wheel
so new words can be seen. Let your child tell you the name of each word. Try
to make another wheel with a different word family. Good luck!
•
While reading to your child or while your child is reading to you, pick out
words in the story that rhyme. Have your child tell you another word that
could rhyme with that word. Have your child make up silly sentences using
rhyming words.
12
Ant rhymes
with plant.