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16P-3001-103 R-T

 

July, 1981

 

 

 
 
 
 

This booklet provides operation, auditing, adjustment, and diagnostics for DEFENDER. 

 

POWER TURN ON 

 
With power first applied, a sound is produced, general illumination comes on, and random 
patterns appear on the CRT as the game sequences through RAM, ROM, and battery checks. 
The game then comes up in game over. Messages are displayed for RAM or ROM failures; 
refer to Power Up and Reset RAM/ROM Tests. If the game comes up in Bookkeeping, turn the 
game OFF and back ON. 
 
a. 

If the game now sequences through the tests and then comes up in game over, the 

bookkeeping totals have been reset to zero. 
 
b. 

If the game still comes up in bookkeeping, open coin door and turn the game OFF and 

ON. The game will now sequence through the tests and come up in bookkeeping. This is an 
indication of battery failure and the game has reverted to factory settings. To return to 
game over: 
 

1. Set switch to MANUAL-DOWN. 

 

2. Depress ADVANCE to display Function 28. 

 

3. Set switch to AUTO-UP and depress ADVANCE. 

 
 

GAME OPERATION 

 
GAME START - Insert coins - credits are displayed on CRT. Press 1 or 2-player start. 
 
 

PLAYER CONTROLS 

 
UP-DOWN Switch – maneuvers player ship. 
REVERSE Switch - reverses player ship direction. 
THRUST Switch - controls player ship speed. 
FIRE Switch - activates laser gun. 
HYPERSPACE Switch - warps rocket to another quadrant, danger of possible annihilation. 
SMART BOMB Switch - destroys all alien ships on screen.  A maximum of 3* per play. 
 
 

GAME PLAY 

 
Destroy alien ships and missiles. Rescue humanoids, pick them up, and return to surface. 
Destroy all enemy ships for humanoid bonus and additional alien waves. Bonus ships and 
Smart Bombs provided every 10,000* points. 
 
 

HIGH SCORE SIGNATURE  

 
Use UP/DOWN to select letters and FIRE button to lock in letter. 
 
 

CREDITS IN GAME 

 
Twenty or less credits are retained in memory after power down.  To remove credits from 
game post 21 or more credits and depress ADVANCE in AUTO-UP two times in succession.  
Credits are also removed any time Function 28 is changed. 
 
 
* Indicates adjustable features. 

Summary of Contents for Defender 16P-3001-103 R-T

Page 1: ...AL DOWN 2 Depress ADVANCE to display Function 28 3 Set switch to AUTO UP and depress ADVANCE GAME OPERATION GAME START Insert coins credits are displayed on CRT Press 1 or 2 player start PLAYER CONTROLS UP DOWN Switch maneuvers player ship REVERSE Switch reverses player ship direction THRUST Switch controls player ship speed FIRE Switch activates laser gun HYPERSPACE Switch warps rocket to another...

Page 2: ...t chute coins 2 To raise Function number on CRT operate ADVANCE pushbutton with switch set to AUTO UP To lower Function number operate ADVANCE with it set to MANUAL DOWN 3 With desired Function indicated raise adjustment value by operating HIGH SCORE RESET with switch set to AUTO UP 1ower value by operating HIGH SCORE RESET with it set to MANUAL DOWN Value left on CRT is new setting For values see...

Page 3: ... settings by adjusting only Function 10 For other price settings set Function 10 to 00 and set Functions 11 through 16 to the values indicated in the chart Table 1 Standard and Custom Price Settings 7 To restore factory settings and zero audit totals a Operate HIGH SCORE RESET in AUTO UP to indicate 45 on CRT for Function 28 b Depress ADVANCE The game returns to Audit Function l c Set switch to MA...

Page 4: ...C8 IC9 IC10 IC11 IC12 RAM DIAGNOSTICS TEST 2 From ROM Diagnostics depress ADVANCE in AUTO UP RESULT CRT INDICATION LED INDICATION CORRECTIVE ACTION TESTING Random Pattern Depress ADVANCE in AUTO to bypass test PASS ALL RAMS OK l 1st LED blinks twice FAIL RAM FAILURE xy l 1st LED lights Replace RAM see following or depress ADVANCE in MANUAL DOWN x Bank y Chip No Bank Indicated l 1 l 2 l 3 Depress A...

Page 5: ... BLUE Band of magenta Band of blue intensity variance or washout 4 LIGHT GREEN Band of green Band of dark green or washout 5 GREEN Band of light green Band of faint green Band of darker green 6 DARK GREEN Band of washout CRT SEQUENCES THROUGH 8 COLOURS 2 SECONDS EACH VERTICAL BAND INDICATES COLOUR RAM FAULT l 4TH LED REMAINS LIT DURING TEST Note that a blank sequence or two sequences with same sha...

Page 6: ...ENTA The color bar pattern is also analyzed to detect color RAM faults If Color RAM Test 4 indicates no faults a double width band half width bands transposition or missing bands indicates a fault in 2E 1C or 2C chips To return to game over l Depress ADVANCE in AUTO UP Audit function 1 is displayed 2 Set switch to MANUAL DOWN and depress ADVANCE Special Adjustment Function 28 is displayed 3 Set sw...

Page 7: ...This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions manual may cause interference to radio communications As temporarily permitted by regulation it has not been tested for compliance pursuant to Subpart J of Part 15 of FCC Rules which are designed to provide reasonable protection against such interference Operation ...

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