Of course anti-natural behavior is sometimes desired. This is why all Velocity controls are bipolar, and can influence the sound with a
positive or negative increase of their tied parameters.
More velocity driven modulations : Please note that you can further alter the character of the sound regarding velocity by using the
Macros Controllers : By selecting Sequencer Velocity as a source in the Macro Matrix Modulation, and assigning it to modulate LFO
parameters, or Oscillators Pitch, you can achieve a wide array of affects. ( Please consult the Advanced Synthesis/Macro part of this
manual for more details about this subject )
Step Modulators (6)
: Here you can define wich parameters will be modulated by the two Macro 1 & 2 controls in the Advanced
Sequencer Single Line editor. In other words, you can change the drum sound for EACH step of a sequencer line according to these
parameters. The modulation amount can be positive, or negative, and is set using each of the amount knobs.
You can choose two parameters for the Macro 1 line, and one for the Macro 2 line.
Tip : Common targets for these parameters can be the filter, or the envelope segments ( Decay or Release are especially recommended
to try ) You can use this feature for example to make an HH closed or open, depending of the value of these modulators, for each step.
The PolyStep Modulator (7)
: The PolyMix modulator will add a touch of automatic dynamic variations to your sound. You can add
automatic variations to 4 parameters.
Balls
: You can add up to 8 balls in the PolyStep Area
(1), and each new ball will be be triggered by a step of
the sequencer in a circular way : The first step of the
sequence will always trigger the first ball, then each
new step will trigger the next ball, until the last ball is
triggered, and the cycle begins again from the
beginning.
To add/remove balls, just click on the + and – controls
(2)
Balls action
: Up to 4 parameters can be defined (3) that will be affected by the Polystep : If a ball is centered, then no effect will be
heard, if a ball is not centered, it will generate some modulations according to the 4 destinations parameters defined, following these
rules : A ball located at the left of the center will generate inverse ( negative ) modulation to each of the two parameters choosen as
Horz11/2 –Horizontal- destinations, while a ball centered at the right will generate positive modulations of these parameters. The
same apply for the vertical axis : Balls located above the center will generate positive ( increase) modulations of the 2 parameters
linked to the V1/V2 modulations, while balls located under the center position will generate negative (inverse/decrease) modulations
of these parameters. The amount of each modulation is fixed by the 4 Amount knobs (4)
Polymod Dynamic modulations
: Is that all ? No. By clicking on the LOCK Button (6), you’ll add an automatic chaotic MOTION to
the balls. So the location of the balls will actually vary over time according to the initial option you have defined. To disengage
motion, click again on the button ( MOVE )
Note :
The PolyStep Modulator is an extremely powerfull tool to add automatic variations to a beat. You can achieve spectacular
electronic effects with it. Or be as subtle as desired.
It’s one of the sequencing/synthesis tools available on StiX that CAN’T be
emulated within your regular DAW, and it will add a unique touch to your tracks
The Drum Pad Name Zone and Display (8) :
Here you can see which Drum Sound is currently assigned to the selected Drum Pad.
Browse presets with the +- Arrows
: You can browse the different drum sounds of the current category by clicking on the two
arrows located at the right of the Name Zone
( Please note that if you have previously made some edits on the sound and have NOT
saved it, all your edits will be lost as soon as another Drum Sound is selected and loaded to replace the current edited preset
) The
Down arrows will select the next preset, and the Down arrows the previous one.
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