21
Effect Type List
Reverb Types
Following are descriptions of the Reverb types.
Chorus Types
Following are descriptions of the Chorus types.
Variation Types
n
When the effect type is set to Effect OFF while the Insertion effect is
used, no sound is output. If you don't want to use the Variation effect,
select Thru to pass the signal through the Variation effect without applying
any effect.
Following are descriptions of the Variation types.
No.
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
MSB
00H
0H1
01H
02H
02H
02H
03H
03H
04H
10H
11H
12H
13H
05H
06H
07H
08H
09H
09H
0AH
0BH
14H
14H
14H
41H
41H
41H
41H
42H
42H
42H
42H
43H
43H
43H
44H
57H
58H
45H
56H
46H
47H
48H
48H
49H
49H
4AH
4BH
4CH
4DH
4EH
4EH
4EH
52H
52H
52H
52H
50H
50H
51H
53H
54H
55H
40H
LSB
00H
00H
01H
00H
01H
02H
00H
01H
00H
00H
00H
00H
00H
00H
00H
00H
00H
00H
01H
00H
00H
00H
01H
02H
00H
01H
02H
08H
00H
01H
02H
08H
00H
01H
08H
00H
00H
00H
00H
00H
00H
00H
00H
08H
00H
01H
00H
00H
00H
00H
00H
01H
02H
00H
01H
02H
08H
00H
01H
00H
00H
00H
00H
00H
Effect Type
NO EFFECT
HALL 1
HALL 2
ROOM 1
ROOM 2
ROOM 3
STAGE 1
STAGE 2
PLATE
WHITE ROOM
TUNNNEL
CANYON
BASEMENT
DELAY L,C,R
DELAY L,R
ECHO
CROSS DELAY
ER 1
ER 2
GATE REVERB
REVERSE GATE
KARAOKE 1
KARAOKE 2
KARAOKE 3
CHORUS 1
CHORUS 2
CHORUS 3
CHORUS 4
CELESTE 1
CELESTE 2
CELESTE 3
CELESTE 4
FLANGER 1
FLANGER 2
FLANGER 3
SYMPHONIC
ENSEMBLE DETUNE
AMBIENCE
ROTARY SPEAKER
2WAY ROTARY SPEAKER
TREMOLO
AUTO PAN
PHASER 1
PHASER 2
DISTORTION
COMP+DISTORTION
OVER DRIVE
AMP SIMULATOR
3BAND EQ(MONO)
2BAND EQ(STEREO)
AUTO WAH(LFO)
AUTO WAH+DIST
AUTO WAH+ODRV
TOUCH WAH 1
TOUCH WAH 2
TOUCH WAH+DIST
TOUCH WAH+ODRV
PITCH CHANGE 1
PITCH CHANGE 2
HARMONIC ENHANCER
COMPRESSOR
NOISE GATE
VOICE CANCEL
THRU
Features
Effect is off
Reverb simulating the reverberance of a hall
Reverb simulating the reverberance of a hall
Reverb simulating the reverberance of a room
Reverb simulating the reverberance of a room
Reverb simulating the reverberance of a room
Reverb suitable for solo instruments
Reverb suitable for solo instruments
Reverb simulating a metal plate reverb unit
Unique short reverb with a slight initial delay
Simulation of a cylindrical space extending to left and right
Simulation of an imaginary sound space extending without limits
Reverb with unique resonance after a slight initial delay
An effect which generates three delays: L, R and C (center)
An effect which generates two delays, L and R, and provides two feedback delays
Two delays (L and R) and independent feedback for L and R
This effect crosses the feedback of two delays
An effect which produces only the early reflections of reverb
An effect which produces only the early reflections of reverb
Simulation of gated reverb
Simulation of gated reverb played backward
Echo for karaoke
Echo for karaoke
Echo for karaoke
Standard chorus effect. Adds natural spaciousness.
Standard chorus effect. Adds natural spaciousness.
Standard chorus effect. Adds natural spaciousness.
Standard chorus effect. Adds natural spaciousness.
An effect which uses a 3-phase LFO to add modulation and spaciousness
An effect which uses a 3-phase LFO to add modulation and spaciousness
An effect which uses a 3-phase LFO to add modulation and spaciousness
An effect which uses a 3-phase LFO to add modulation and spaciousness
An effect reminiscent of a jet airplane
An effect reminiscent of a jet airplane
An effect reminiscent of a jet airplane
Additional stages are added to the modulation of CELESTE
A chorus effect without modulation created by adding a slightly pitch-shifted sound
An effect that blurs the location of the sound to add spatial width
Simulation of a rotary speaker
Simulation of a rotary speaker
An effect which cyclically modulates the volume
An effect which cyclically moves the sound left/right and front/back
Cyclically changes the phase to add modulation
Cyclically changes the phase to add modulation
Adds a hard-edged distortion
Since a compressor is provided in the initial stage, even distortion is produced regardless of the input level
Adds mild distortion
Simulates a guitar amp
Mono EQ with low, mid and high equalization
Stereo EQ with low and high equalization. Ideal for the drum part.
Cyclically changes the center frequency of a wah filter
The output of AUTO WAH is distorted by DISTORTION
The output of AUTO WAH is distorted by OVERDRIVE
The level of the input will modify the center frequency of the wah filter
The level of the input will modify the center frequency of the wah filter
The output of TOUCH WAH is distorted by DISTORTION
The output of TOUCH WAH is distorted by OVERDRIVE
This effect changes the pitch of the input signal
This effect changes the pitch of the input signal
This effect adds new overtones to the input signal to make it stand out
Limits the output when the input signal exceeds a specified level. Can also add a sense of attack to the sound.
Gates the input when the input signal falls below a specified level.
Attenuates the vocal part of a recording on CD etc.
Bypass without applying an effec
No.
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
MSB
00H
41H
41H
41H
41H
42H
42H
42H
42H
43H
43H
43H
44H
57H
48H
LSB
00H
00H
01H
02H
08H
00H
01H
02H
08H
00H
01H
08H
00H
00H
00H
Effect Type
NO EFFECT
CHORUS 1
CHORUS 2
CHORUS 3
CHORUS 4
CELESTE 1
CELESTE 2
CELESTE 3
CELESTE 4
FLANGER 1
FLANGER 2
FLANGER 3
SYMPHONIC
ENSEMBLE DETUNE
PHASER 1
Features
Effect is off
Standard chorus effect. Gives the sound a natural spaciousness.
Standard chorus effect. Gives the sound a natural spaciousness.
Standard chorus effect. Gives the sound a natural spaciousness.
Standard chorus effect. Gives the sound a natural spaciousness.
This effect uses a three-phase LFO to create modulation and spaciousness
This effect uses a three-phase LFO to create modulation and spaciousness
This effect uses a three-phase LFO to create modulation and spaciousness
This effect uses a three-phase LFO to create modulation and spaciousness
An effect reminiscent of a jet airplane
An effect reminiscent of a jet airplane
An effect reminiscent of a jet airplane
Additional stages are added to the modulation of CELESTE
A chorus effect without modulation created by adding a slightly pitch-shifted sound
Adds modulation by cyclically changing the phase
No.
0
1
2
3
4
5
6
7
8
9
10
11
12
MSB
00H
01H
01H
02H
02H
02H
03H
03H
04H
10H
11H
12H
13H
LSB
00H
00H
01H
00H
01H
02H
00H
01H
00H
00H
00H
00H
00H
Effect Type
NO EFFECT
HALL 1
HALL 2
ROOM 1
ROOM 2
ROOM 3
STAGE 1
STAGE 2
PLATE
WHITE ROOM
TUNNEL
CANYON
BASEMENT
Features
Effect is off
Reverb simulating the reverberance of a hall
Reverb simulating the reverberance of a hall
Reverb simulating the reverberance of a room
Reverb simulating the reverberance of a room
Reverb simulating the reverberance of a room
Reverb suitable for solo instruments
Reverb simulating the reverberance of a room
Reverb simulating a metal plate reverb device
Unique short reverb with a slight initial delay
Simulation of a cylindrical space extending to left and right
Simulation of an imaginary sound space extending without limits
Reverb with unique resonance after a slight initial delay
Effect Parameter List
n
The parameter depth marked with a
●
can be controlled by the ASSIGN 1
Sound Control Knob or Foot Controller when properly assigned.
The parameter numbers at far left correspond to the parameter suffix
numbers in MIDI Data Table <1-4> (MIDI Data Format) in the "Data List"
book.
NO.
ECHO (variation block)
Parameter
Display
Value
Control
See Table
●
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Lch Delay1
Lch Feedback Level
Rch Delay1
Rch Feedback Level
High Damp
Lch Delay2
Rch Delay2
Delay2 Level
Dry/Wet
EQ Low Frequency
EQ Low Gain
EQ High Frequency
EQ High Gain
0.1~743.0ms
-63~+63
0.1~743.0ms
-63~+63
0.1~1.0
0.1~743.0ms
0.1~743.0ms
0~127
D63>W ~ D=W ~ D<W63
32Hz~2.0kHz
-12~+12dB
500Hz~16.0kHz
-12~+12dB
1-7430
1-127
1-7430
1-127
1-10
1-7430
1-7430
0-127
1-127
4-40
52-76
28-58
52-76
table#3
table#3
NO.
DELAY L,R (variation block)
Parameter
Display
Value
Control
See Table
●
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Lch Delay
Rch Delay
Feedback Delay 1
Feedback Delay 2
Feedback Level
High Damp
Dry/Wet
EQ Low Frequency
EQ Low Gain
EQ High Frequency
EQ High Gain
0.1~1486.0ms
0.1~1486.0ms
0.1~1486.0ms
0.1~1486.0ms
-63~+63
0.1~1.0
D63>W ~ D=W ~ D<W63
32Hz~2.0kHz
-12~+12dB
500Hz~16.0kHz
-12~+12dB
1-14860
1-14860
1-14860
1-14860
1-127
1-10
1-127
4-40
52-76
28-58
52-76
table#3
table#3
NO.
DELAY L,C,R (variation block)
Parameter
Display
Value
Control
See Table
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Lch Delay
Rch Delay
Cch Delay
Feedback Delay
Feedback Level
Cch Level
High Damp
Dry/Wet
EQ Low Frequency
EQ Low Gain
EQ High Frequency
EQ High Gain
0.1~1486.0ms
0.1~1486.0ms
0.1~1486.0ms
0.1~1486.0ms
-63~+63
0~127
0.1~1.0
D63>W ~ D=W ~ D<W63
32Hz~2.0kHz
-12~+12dB
500Hz~16.0kHz
-12~+12dB
1-14860
1-14860
1-14860
1-14860
1-127
0-127
1-10
1-127
4-40
52-76
28-58
52-76
table#3
table#3
●
NO.
WHITE ROOM ,TUNNEL, CANYON
BASEMENT (reverb, variation block)
Parameter
Display
Value
Control
See Table
●
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Reverb Time
Diffusion
Initial Delay
HPF Cutoff
LPF Cutoff
Width
Heigt
Depth
Wall Vary
Dry/Wet
Rev Delay
Density
Er/Rev Balance
High Damp
Feedback Level
0.3~30.0s
0~10
0.1~99.3ms
Thru~8.0kHz
1.0k~Thru
0.5~10.2m
0.5~20.2m
0.5~30.2m
0~30
D63>W ~ D=W ~ D<W63
0~63
0~4
E63>R ~ E=R ~ E<R63
0.1~1.0
-63~+63
0-69
0-10
0-63
0-52
34-60
0-37
0-73
0-104
0-30
1-127
0-63
0-4
1-127
1-10
1-127
table#4
table#5
table#3
table#3
table#11
table#11
table#11
table#5
NO.
HALL1,HALL2,ROOM1,ROOM2,ROOM3,STAGE1,STAGE2,PLATE
(reverb, variation block)
Parameter
Display
Value
Control
See Table
●
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Reverb Time
Diffusion
Initial Delay
HPF Cutoff
LPF Cutoff
Dry/Wet
Rev Delay
Density
Er/Rev Balance
High Damp
Feedback Level
0.3~30.0s
0~10
0.1~99.3ms
Thru~8.0kHz
1.0k~Thru
D63>W ~ D=W ~ D<W63
0~63
0~4
E63>R ~ E=R ~ E<R63
0.1~1.0
-63~+63
0-69
0-10
0-63
0-52
34-60
1-127
0-63
0-4
1-127
1-10
1-127
table#4
table#5
table#3
table#3
table#5
DL_Multi.qx 2/2/99 7:46 PM Page 21
Summary of Contents for CS2x
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