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7
AMP (Amplitude) and AEG
(Amplitude EG) Screens
Set the volume of each Element after the OSC
(Oscillator), PITCH and FILT (Filter) parameters
have been applied, and also the final overall
volume of the signal sent to the outputs. The
signal of each Element is sent at the specified
volume to the next Effect Unit.
Also, by setting the AEG (Amplitude Envelope
Generator), you can control how the volume
changes over time.
The final volume for all Elements is set in the
Volume (Vol) parameter of the QED screen in
Common Edit.
• Amplitude EG (Envelope Generator)
Using the AEG, you can control the transition in
volume from the moment a note is pressed on the
keyboard to the point at which it is released. As
illustrated below, the Amplitude Envelope consists
of five Time (transition speed) parameters and
five Level parameters (for the amount of
filtering). When you press a note on the
keyboard, the volume will change according to
these envelope settings. Furthermore, different
AEG parameters can be set for each Element.
Details about AEG parameters are given on Page 98.
0
Release
Level
Attack
Level
Init
Level
Attack
Time
Decay1
Time
Decay2
Time
Release
Time
Decay1
Level
Sustain
Level
Key off
Time
Level
AEGíTime) Attack Decay1 Decay2
EL1234 127 127 127
Effect
AMP
FILT
PICTH
OSC
Element 1~4
PEG
FEG
LFO
AEG
8
LFO (Low Frequency
Oscillator) Screens
As its name suggests, the LFO creates waveforms of
a low frequency. These waveforms can be used to
vary the pitch, filter or amplitude of each Element
to create effects such as vibrato, wah and tremolo,
although the actual available LFO parameters will
vary according to the type of Element.
9
EQ (Equalizer) Screens
Specific frequency bands for each Element can be
attenuated or boosted using an equalizer. There
are many types of equalizers available. Details are
given on Page 101.
)
Storing Edited Voices
Up to 128 new/edited Normal Voices and 2
new/edited Drum Voices can be stored to internal
user memory or external Memory Card.
The maximum number of Plug-in Voices that can be
stored to each internal memory (PLG1/2) is 64.
When storing a Voice, any existing data at the
storage location will be lost. You should always back
up important data to Memory Card, computer or
some other storage medium beforehand.
Details about storing Voices are given on Page 116.
INT
Normal Voice
(128)
Drum Voice
(2)
Normal Voice
(128)
Drum Voice
(2)
EXT
Voice
Store
Effect
AMP
FILT
PICTH
OSC
Element
1~4
PEG
FEG
AEG
LFO
LFOíWave) Wave^ Speed KeySync
EL1234 tri 63 on
Summary of Contents for CS6X
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