Basic Techniques
Practicing in Training Mode
40
DTX502 O
w
ner’s Man
u
al
As an aid to improving your timing, Rhythm Gate displays on-screen any variation in the timing
of your drumming. If you do not strike a pad in time with the metronome or song, it will not pro-
duce any sound. Two different training styles are available—the first uses the metronome; the sec-
ond lets you play along with a song. When you have finished training, your score will be
displayed on-screen.
Training procedure
1.
Hold down the [SHIFT] button and press the [KIT]
button to access Training Mode.
2.
Turn the Data Dial to select “02:Rhythm Gate”.
The [
] and [
] buttons will start flashing, indicating that the drum module is
on standby to start training.
3.
Press either the [
] or [
] button when you are
ready to go.
If you press the [
] button, the current song will be used for training. If you
press the [
] button, the metronome will be used.
4.
Play the pads as tightly as you can along with the
metronome or song.
A pad will only produce a sound if you strike it while the gate is open. The width of
the gate represents the difficultly level.
Display of individual strikes
• The timing of your most recent strike is shown by the “
t
” symbol.
• When your timing is accurate, the “
t
” symbol will be shown at the center
of the scale.
• If you strike the pad too early, the “
t
” symbol will be shown to the left of
the scale.
• If you strike the pad too late, the “
t
” symbol will be shown to the right of
the scale.
5.
To end training, press the button used to start it in
Step 3 above.
• Your score will be displayed on-screen. The highest possible score is 100 points.
• If you press the [
>
] button while your score is displayed, you will be able to view
the individual percentages of accurately timed strikes for the hi-hat, snare, kick,
toms, and cymbals.
• Press the [SAVE/ENTER] button to return to the training menu page (TRNG1).
2. Rhythm Gate
NOTE
Yo
u
can adj
u
st the training tempo
b
y
t
u
rning the Data Dial.
ª
---∆∆’∆∆---
Acc
u
rate timing
Str
u
ck late
Timing of c
u
rrent
strike
Gate
w
idth (i.e., diffic
u
lty le
v
el)
Str
u
ck early
NOTE
• If yo
u
w
ish to adj
u
st the d
u
ration of
training, see the description of the
Timer page from Men
u
Mode (page
72).
• If looping (page 28) is t
u
rned off for
the selected song, training
w
ill finish
w
hen the song plays once to the
end.