Basic Structure of the DTXTREME III
Reference
DTXTREME III Owner’s Manual
71
Dr
um Kit mode
Ref
erence
Song mode
Clic
k mode
Tr
igger mode
File mode
Utility mode
Chain mode
Sampling mode
■
REVERB
Also called “reverberation,” this refers to the sound energy
remaining in a room or closed space after the original
sound stops. Similar to yet different from echo, reverb is
the indirect, diffuse sound of reflections from the walls and
ceiling that accompany the direct sound. The characteris-
tics of this indirect sound depends on the size of the room
or space and the materials and furnishings in the room.
Reverb Effect types use digital signal processing to simu-
late these characteristics.
■
CHORUS
Depending on the particular chorus type and parameters,
this can make a voice sound “larger,” as if several identical
instruments were playing in unison, or it can give a voice
greater warmth and depth.
■
TREMOLO & ROTARY
The tremolo effect cyclically modulates the volume. The
Rotary Speaker effect simulates the characteristic vibrato
effect of a rotary speaker.
■
DELAY
An effect (or device) that delays an audio signal for ambi-
ent or rhythmic effects.
Effect Type
VAR INS REV CHO
Description
REV-X HALL
–
–
✔
–
Reverb emulating the
acoustics of a concert
hall using REV-X tech-
nology.
R3 HALL
–
–
✔
–
Reverb emulating the
acoustics of a concert
hall using an algorithm
derived from the
Yamaha ProR3.
SPX HALL
✔
✔
✔
–
Reverb emulating the
acoustics of a concert
hall derived from the
Yamaha SPX1000.
REV-X ROOM
–
–
✔
–
Reverb emulating the
acoustics of a room
using the REV-X tech-
nology.
R3 ROOM
–
–
✔
–
Reverb emulating the
acoustics of a room
using an algorithm
derived from the
Yamaha ProR3.
SPX ROOM
✔
✔
✔
–
Reverb emulating the
acoustics of a room
derived from the
Yamaha SPX1000.
R3 PLATE
–
–
✔
–
Reverb emulating a
metal plate using an
algorithm derived from
the Yamaha ProR3.
SPX STAGE
✔
✔
✔
–
Reverb designed for
enhancing solo instru-
ments, derived from the
Yamaha SPX1000.
SPACE
SIMULATOR
–
–
✔
–
Reverb which lets you
set the space size by
specifying the width,
height, and depth.
EARLY
REFLECTION
✔
✔
–
✔
This effect isolates only
the early reflection com-
ponents of the reverb.
Effect Type
VAR INS CHO
Description
G CHORUS
✔
✔
✔
This chorus effect produces a
richer and more complex mod-
ulation than conventional cho-
rus.
2 MODULA-
TOR
✔
✔
✔
This chorus effect consists of
pitch modulation and ampli-
tude modulation.
SPX CHORUS
✔
✔
✔
This effect uses a 3-phase
LFO to add modulation and
spaciousness to the sound.
SYMPHONIC
✔
✔
✔
A multi-stage version of SPX
CHORUS modulation.
ENSEMBLE
DETUNE
✔
✔
✔
Chorus effect without modula-
tion, created by adding a
slightly pitch-shifted sound.
Effect Type
VAR INS
Description
AUTO PAN
✔
✔
Cyclically moves the sound left/right
and front/back.
TREMOLO
✔
✔
Cyclically modulates the volume.
ROTARY
SPEAKER
✔
✔
Simulation of a rotary speaker.
Effect Type
CHO VAR INS MEF
Description
CROSS DELAY
✔
✔
✔
–
The feedback of the
two delayed sounds is
crossed.
TEMPO
CROSS DELAY
✔
✔
✔
–
Cross delay synchro-
nized with the tempo.
TEMPO DELAY
MONO
✔
✔
✔
–
Mono delay synchro-
nized with the tempo.
TEMPO DELAY
STEREO
✔
✔
✔
–
Mono delay synchro-
nized with the tempo.
CONTROL
DELAY
–
✔
✔
–
Delay with delay time
controllable in real
time.
DELAY LR
✔
✔
✔
–
Produces two delayed
sounds: L and R.
DELAY LCR
✔
✔
✔
–
Produces three
delayed sounds: L, R
and C (center).
DELAY LR
(Stereo)
✔
✔
✔
✔
Produces two delayed
sounds in stereo: L and
R.
Summary of Contents for DTXTREME III
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