45
EFFECTS
Reverb Types
No. Reverb
Display
Type
Name
1
Hall 1
Hall1
2
Hall 2
Hall2
3
Room 1
Room1
4
Room 2
Room2
5
Stage 1
Stage1
6
Stage 2
Stage2
7
Plate 1
Plate1
8
Plate 2
Plate2
9
Off
Off
Description
Concert hall reverb.
Small room reverb.
Reverb for solo instruments.
Simulated steel plate reverb.
No effect.
Chorus Types
No. Chorus
Display
Type
Name
1
Chorus 1
Chorus1
2
Chorus 2
Chorus2
3
Flanger 1 Flanger1
4
Flanger 2 Flanger2
5
Off
Off
Description
Conventional chorus program
with rich, warm chorusing.
Pronounced three-phase
modulation with a slight metallic
sound.
No effect.
DSP Types
■
Effect Types
No. DSP
Display
Type
Name
1
Hall 1
Hall1
2
Hall 2
Hall2
3
Room 1
Room1
4
Room 2
Room2
5
Stage 1
Stage1
6
Stage 2
Stage2
7
Plate 1
Plate1
8
Plate 2
Plate2
9
Early Reflection 1
ER1
10
Early Reflection 2
ER2
11
Gate Reverb
Gate1
12
Reverse Gate
Gate2
13
Chorus 1
Chorus1
14
Chorus 2
Chorus2
15
Flanger 1
Flanger1
16
Flanger 2
Flanger2
17
Symphonic
Symphony
18
Phaser
Phaser
19
Rotary Speaker 1
Rotary1
20
Rotary Speaker 2
Rotary2
21
Tremolo 1
Tremolo1
22
Tremolo 2
Tremolo2
23
Guitar Tremolo
Tremolo3
24
Auto Pan
AutoPan
25
Auto Wah
AutoWah
26
Delay Left -
DelayLCR
Center - Right
27
Delay Left - Right
DelayLR
28
Echo
Echo
29
Cross Delay
CrossDly
30
Distortion Hard
D Hard
31
Distortion Soft
D Soft
32
EQ Disco
EQ Disco
33
EQ Telephone
EQ Tel
34
Off
Off
Description
Concert hall reverb.
Small room reverb.
Reverb for solo instruments.
Simulated steel plate reverb.
Early reflections only.
Gated reverb effect, in which the reverberation is quickly cut off for special effects.
Similar to Gate Reverb, but with a reverse increase in reverb.
Conventional chorus effect with rich, warm chorusing.
Pronounced three-phase modulation with slight metallic sound.
Exceptionally rich & deep chorusing.
Pronounced, metallic modulation with periodic phase change.
Rotary speaker simulation.
Rich Tremolo effect with both volume and pitch modulation.
Simulated electric guitar tremolo.
Several panning effects that automatically shift the sound position (left, right, front,
back).
Repeating filter sweep “wah” effect.
Three independent delays, for the left, right and center stereo positions.
Initial delay for each stereo channel, and two separate feedback delays.
Stereo delay, with independent feedback level settings for each channel.
Complex effect that sends the delayed repeats “bouncing” between the left and right
channels.
Hard-edge distortion.
Soft, warm distortion.
Equalizer effect that boosts both high and low frequencies, as is typical in most disco
music.
Equalizer effect that cuts both high and low frequencies, to simulate the sound heard
through a telephone receiver.
No effect.
43