PSR-A2000 Data List
33
Effect Type List / Liste der Effekttypen / Liste des types d’effet
Reverb Block
Chorus Block
Type
Description
MSB
LSB
BASIC HALL
Reverb simulating the acoustics of a hall. Standard setting.
1
21
LIGHT HALL
Reverb simulating the acoustics of a hall. Light setting.
1
22
BALLAD HALL
Reverb simulating the acoustics of a hall. For ballad type music.
1
19
PIANO HALL
Reverb simulating the acoustics of a hall. For piano sound.
1
20
HALL1
Reverb simulating the acoustics of a hall.
1
0
HALL2
1
16
HALL3
1
17
HALL4
1
18
HALL5
1
1
HALL M
1
6
HALL L
1
7
ATMO HALL
A unique long reverb with atmosphere.
1
23
ACOSTIC ROOM (Acoustic Room)
Reverb simulating the acoustics of a room. Standard setting.
2
20
DRUMS ROOM
Reverb simulating the acoustics of a room. For drums sound.
2
21
PERC ROOM (Percussion Room)
Reverb simulating the acoustics of a room. For percussions sound.
2
22
ROOM1
Reverb simulating the acoustics of a room.
2
16
ROOM2
2
17
ROOM3
2
18
ROOM4
2
19
ROOM5
2
0
ROOM6
2
1
ROOM7
2
2
ROOM S
2
5
ROOM M
2
6
ROOM L
2
7
STAGE1
Reverb suitable for a solo instrument.
3
16
STAGE2
3
17
STAGE3
3
0
STAGE4
3
1
PLATE1
Reverb simulating a plate reverb unit.
4
16
PLATE2
4
17
PLATE3
4
0
GM PLATE
4
7
TUNNEL
Simulates a cylindrical space expanding to left and right.
17
0
CANYON
A hypothetical acoustic space which extends without limit.
18
0
BASEMENT
A bit of initial delay followed by reverb with a unique resonance.
19
0
LARGE HALL
Reverb simulating the acoustics of a hall.
1
2
MEDIUM HALL
1
3
WARM ROOM
Reverb simulating the acoustics of a warm room.
2
3
WHITE ROOM
A unique short reverb with a bit of initial delay.
16
0
WOODY ROOM
Reverb simulating the acoustics of a woody room.
2
4
RICH PLATE
Reverb simulating a rich plate reverb unit.
4
1
NO EFFECT
No effect.
0
0
Category
Type
Description
MSB
LSB
REVERB
HALL1
Reverb simulating the acoustics of a hall.
1
0
HALL2
1
16
HALL3
1
17
HALL4
1
18
HALL5
1
1
HALL M
1
6
HALL L
1
7
ATMO HALL
A unique long reverb with atmosphere.
1
23
ACOSTIC ROOM (Acoustic Room)
Reverb simulating the acoustics of a room. Standard setting.
2
20
DRUMS ROOM
Reverb simulating the acoustics of a room. For drums sound.
2
21
PERC ROOM (Percussion Room)
Reverb simulating the acoustics of a room. For percussions sound.
2
22
ROOM1
Reverb simulating the acoustics of a room.
2
16
ROOM2
2
17
ROOM3
2
18
ROOM4
2
19
ROOM5
2
0
ROOM6
2
1
ROOM7
2
2
ROOM S
2
5
ROOM M
2
6
ROOM L
2
7
STAGE1
Reverb suitable for a solo instrument.
3
16
STAGE2
3
17
STAGE3
3
0
STAGE4
3
1
PLATE1
Reverb simulating a plate reverb unit.
4
16
PLATE2
4
17
PLATE3
4
0
GM PLATE
4
7
DELAY
TEMPO DELAY1
Tempo-synchronized delay.
21
0
TEMPO DELAY2
21
16
TEMPO ECHO
Tempo-synchronized echo.
21
8
TEMPO CROSS1
Tempo-synchronized cross delay.
22
0
TEMPO CROSS2
22
16
TEMPO CROSS3
22
17
TEMPO CROSS4
22
18