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Chapter 16—Scene Memories
DM2000 Version 2—Owner’s Manual
Using the Scene Memory Page
On the Scene Memory page you can store, recall, write-protect, delete, and edit the titles of
Scenes.
1
Use the SCENE MEMORY [DISPLAY] button to locate the Scene Memory
page.
2
Use the Parameter wheel or INC/DEC buttons to select a Scene memory.
A Scene memory is selected when it appears inside the dotted box.
3
Use the cursor buttons to select the following buttons.
TITLE EDIT:
To edit the title of the selected Scene memory, select this and press [ENTER].
When the Title Edit window appears, edit the title, and press OK when you’ve finished. See
“Title Edit Window” on page 54 for more information.
RECALL:
To recall the contents of the selected Scene memory, select this and press
[ENTER]. The contents of the selected Scene memory are recalled, all parameters are set
accordingly, the Scene memory’s number and title stop flashing, and the Edit indicators go
off. If the Recall Confirmation preference is on, a confirmation window appears before a
Scene is recalled.
STORE:
To store the current Scene to the selected Scene memory, select this and press
[ENTER]. When the Title Edit window appears, enter a title, and press OK. See “Title Edit
Window” on page 54 for more information. When a Scene is stored, the Scene memory’s
number and title stop flashing, and the Edit indicators go off. You can stop the Title Edit
window from appearing by turning off the Store Confirmation preference on page 275.
CLEAR:
To delete the contents and title of the selected Scene memory, select this, press
[ENTER], and the press YES when the confirmation window appears.
PROTECT:
To protect the contents of the selected Scene memory, select this and press
[ENTER]. A padlock icon appears next to the titles of Scene memories that are write-pro-
tected. Scenes cannot be stored to write-protected Scene memories. While the PROTECT
button is selected, the selected Scene memory can be protected and unprotected by using
the INC/DEC buttons.
PATCH LINK:
This indicates the Input/Output Patch library number that is linked to each
scene. When you store a scene, the number of the input/output patch that was most recently
recalled or stored will automatically be linked with that scene. When you recall that scene,
this library number will also be automatically recalled. You can also move the cursor to the
parameter boxes and change the library numbers.