Betapack 4 User Manual v1
9850-000753-00
Page 7 of 12
DMX Address
There are 2 ways that Betapack 4 can be patched – a
single DMX start address can be set for the block of 6
channels (block patch), or each channel can be given a
different DMX start address.
For block patch, the range of DMX start addresses is
001 – 507. For individual patch, the range of DMX start
addresses is 001 – 512
Select ‘DMX ADR’ using the ‘Mode’ button, the display
will show C.AAA, where C is the channel number and
AAA is the current DMX address for that channel. Select
the channel you require (1-6), or ‘A’ for all channels
(block patch), using the ‘Up & Down’ Arrows and press
‘Enter’. Now set the address you require using the ‘Up &
Down’ Arrows and press ‘Enter’ again to confirm and
move back to the channel selection.
DMX Fail
There are four DMX fail modes available – ‘hold DMX’,
‘fade to black’, ‘fade to memory’ and ‘fade to sequence’.
Select ‘DMX Fail’ using the ‘Mode’ button. Using the ‘Up
& Down’ Arrows select your preferred choice from the
list below;
Fail Mode
Main Display
Hold Last State
Hold
Fade to Zero
F 00
Fade to Memory 1 - 12
F 01 – F 12
Fade to Sequence 1 - 3
S 01 – S 03
If there is no DMX present, the selected
memory/sequence will be re-called immediately.
Memories
Betapack 4 will store 12 memories for standalone
operation, these can only be re-called if there is no DMX
present.
1. Set-up the scene using the ‘Manual’ control function
or a DMX controller.
2. Select ‘Memory’ using the ‘Mode’ button.
Using the ‘Up & Down’ Arrows select the required
memory number and press the ‘Enter’ button to confirm.
A ‘p’ should appear next to the memory to signify that it
has been programmed.
Holding both the ‘Up & Down’ Arrows for 1 second will
clear the selected memory. If these buttons are held for
5 seconds, ALL memories will be cleared.
If memories are cleared which are used in sequences,
they will be removed automatically from those
sequences.
Sequences
Betapack 4 will store 3 sequences of up to 99-steps
each. Each step is a link to one of the 12 programmed
memories. Sequences can only be replayed if there is
no DMX present.
Each sequence can have a fade time (0-60s) and dwell
time (1-60s) programmed. It is only possible to add
steps to or remove steps from the end of a sequence.
1. Program the required looks using the ‘Memories’
function (see above).
2. Select ‘Sequence’ using the ‘Mode’ button.
3. Use the ‘Up & Down’ Arrows to select the required
sequence (the number of steps already
programmed in each sequence is shown after the
sequence number on the display) and press the
‘Enter’ button to confirm.
4. The display will now change to show the current
step number, followed by the memory currently
programmed in that step. Use the ‘Up & Down’
Arrows to select the required step number (or Fade
time ‘F’ or dwell time ‘d’) and press the ‘Enter’
button to confirm.
5.
a.
For steps:
If there is no DMX present, the
selected memory will be immediately re-called.
Use the ‘Up & Down’ Arrows to select the
memory for that step and press the ‘Enter’
button to confirm. Only programmed memories
may be selected. If the step is at the end of the
sequence, then the step number will
automatically increment, and further steps may
now be programmed in the same way.
Otherwise the display will return to step
number selection mode.
b.
For fade and dwell times
: If there is no DMX
present, the sequence will now run. Use the
‘Up & Down’ Arrows to change the time and
press the ‘Enter’ button to confirm.
When done, or to return to sequence selection mode
(step 3 above) at any point, press and hold the ‘Enter’
button for 1s.
At step 3 above, holding both the ‘Up & Down’ Arrows
for 1 second will clear the selected sequence. If these
buttons are held for 5 seconds, ALL sequences will be
cleared.