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Transferring a Memory to a Sequence Step
1 Turn the Mode switch to Run, set all faders to

0, set the Grand Master to full.

2 Press the Flash Function to select Preview.

3 Using the Memory Page +/- buttons, select

the page required and press the Preview
button of the memory on that page to preview
it if required. Set Master B to the level
required and the Memory Master to the level
required.

4 Press the Effects Flash/Preview button.

5 Press the Effects Se/- buttons to

select the sequence required and the Go
button to select the step to be programmed.

6 Turn the Mode switch to Program, press

Effects Flash/Preview once to select the
Effects section and observe the Program light
flashing.

7 Press Program to transfer the memory that

was set up on the Output lights into the step
selected within the effects sequence.

8 Repeat for transferring further scenes.

Adding a Step to an existing Sequence
1 Set the Mode switch to Program. Ensure that

all faders except for Grand Master are at 0.

2 Press the Effects Flash/Preview button once

to select the Effects section.

3 Select the sequence number required. Press

the Go button to select the Step No before the
step to be inserted.

4 Press Add Step to insert a blank step after the

step that was being displayed.

5 Set up the scene to be recorded on Preset A

and set Master A to the level required.

Adding a Step to a Sequence (Continued)
6 Press Program.

7 Turn the Mode switch to Run, fade the Effects

Master to full and Master A to 0 to view the
resulting sequence.

Deleting a Step in a Sequence or deleting an
entire Sequence
1 Turn Mode switch to Program.

2 Fade the Effects Master to 0. Press the

Effects Flash/Preview once to select the
memory.

3 Select the sequence to be edited using the

Se/- buttons and the Step Number
using the Go button.

4 Press Delete Step once to remove the step

number that is displayed.
P:ress and hold to delete the entire sequence.

Clearing an Audio Memory
1 Turn Mode switch to Program.

2 Fade the Effects Master to 0. Press the

Effects Flash/Preview once to select the
memory.

3 Select the Audio Memory using the Sequence

+/- button and the Step Number using the Go
button.

4 Press Program once to program zero levels

into the audio memory selected.

5 Repeat steps 3 and 4 for any other audio

memories that need clearing.

NOTES

*

The letters ‘ER’ or ‘NF’ are displayed

When Delete Step is pressed and the step number is ‘—’, the
letters ‘ER’ (error) are displayed; if ‘NF’ is shown(No Frames),
there are no sequence steps available as the memory is full.

NOTES (Continued)

*

Page Overlay

When changing from one sequence to the next, Page Overlay
is in operation, so the Effects Master must be put down to 0
and then up again for the sequence change to take effect.
Page Overlay in operation is shown by the Sequence display
blinking slowly.
If Fade Time is in use, the output must be 0 before the
sequence will change.
THIS IS IMPORTANT TO REMEMBER

*

Effects Speed, Drive and Attack

While an effect is running and the effect is shown in the
Sequence display, Speed, Drive and Attack may be modified
‘live’ as required.
Once either Se or - button is pressed, ‘live’ control is
lost. These controls are then used to set up the next effect. If
the effect that is running is selected (eg. by pressing
Se then -), ‘live’ control is still disabled.

*

Copying Memories to Sequence Steps

They may be copied from a memory or combination of
memories by setting the Memory Master(s) to the required
level(s) and recording the resultant scene onto the step.

HINTS

*

Using a sequential effect as a set of 99 theatre
style memories.

The sequence may be simply used as a set of theatre
memories by setting the Speed knob to manual and the Fade
Time knob to the required crossfade time between memories.
Set the Attack to the lower setting, the triangle wave form.
Pressing the Go button will now crossfade between steps
within a sequence memory at the fade time set by the Fade
Time control. Complex memories may be easily set up using
the standard Memory Masters and then simply transferred to
the sequence memories.

*

Transferring sequence steps to a Memory Master

Scenes may be transferred from an effects step to a Memory
Master by setting the Effects Speed switch to manual,
selecting the appropriate step, setting the Effects Master to full
and Masters A and B to 0. The scene is displayed on the
Output lights and may be recorded onto a Memory Master in
the normal way.

/p15/3

Effects Operation

7359500/p15/3

Page 15

Summary of Contents for Lightmaster XL

Page 1: ...Lightmaster XL Manual...

Page 2: ...n only E OE Zero 88 Lighting Ltd 1995 Stock No 73 595 00 Software version 6116 Zero 88 Lighting Ltd Usk House Llantarnam Park Cwmbran Gwent NP44 3HD U K Tel 44 0 1633 838088 Fax 44 0 1633 867880 e mai...

Page 3: ...12 Programming controls 12 Programming a Sequential Effect 13 Editing a Step in a Sequential Effect 13 Previewing and Running Sequential Effects 13 Programming the Audio Effect 13 Previewing and Outpu...

Page 4: ...esk Memory Organisation 22 Advanced MIDI Programming 22 Set up the desk to respond to the Octave starting with Middle C Note Value 60 22 Set up the desk to respond to external Program Change commands...

Page 5: ...allows storage and retrieval of lighting scenes using the B preset as memory masters The Effects section allows storage and retrieval of chase and audio effects The MIDI function allows the desk to o...

Page 6: ...odes of operation GRAND MASTER Sets maximum level for all outputs FLASH FUNCTION Determines the function of flash buttons see notes NOTES Flash Functions Off Flash Buttons do not function Flash Pressi...

Page 7: ...l channels or memories are flashed OUTPUT LIGHTS Brightness indicates current channel output FADE TIME Sets the time for a scene to fade in or out NOTES Master Fader Levels For each channel the level...

Page 8: ...Function to select Flash 2 Press one or more individual channel Flash buttons The channels selected have been added into the scene at the level set by the Grand Master Soloing to a Channel 1 Change th...

Page 9: ...d PROGRAM Transfers levels currently output to memory MASTER A Sets maximum channel level within memory PRESET A Sets individual channel levels for programming FLASH PREVIEW BUTTONS Selects one of the...

Page 10: ...1 p9 3 HINTS Programming Appears Not To Work Check that the Grand Master and Master A are up to full since with Master A at zero a blank memory will be programmed Simply fade up the Grand Master or Ma...

Page 11: ...ge or Sequence will only change when the fader reaches 0 or the Flash button released This feature is called Page Overlay The operation of this feature is shown by the slow flashing of the appropriate...

Page 12: ...annel faders in turn until the associated channel Preview light is on continuously Be careful When the Preset A fader level is at the recorded level the fader catches the level and then has LIVE contr...

Page 13: ...d level in four harmonic bands Bass Low Mid High Mid Treble For Ripplesound as the sound level increases the level of audio memory A1 is increased to 100 first followed by A2 being increased to 100 un...

Page 14: ...olo the sequence using the Effects Flash Preview button Turn the Speed knob to Manual then press Go to step through the sequence manually Programming the Audio Effect 1 Set the Mode switch to Program...

Page 15: ...puts next step of stopped chase sequence FLASH Flashes Solos the effect NOTES Auto Varispeed Bass Chase Auto Chase requires no sound input with Chase Speed determined directly by the speed control Var...

Page 16: ...p Number using the Go button 4 Press Program once to program zero levels into the audio memory selected 5 Repeat steps 3 and 4 for any other audio memories that need clearing NOTES The letters ER or N...

Page 17: ...e Step No display flashes IC Insert Card until a card is inserted or the Go button is pressed again Using Compare CP If the Card contents are not the same as the desk contents NO with two flashing dot...

Page 18: ...If there is no desk channel driving the DMX channel the display has a in it 3 Press the Memory Page buttons to examine the channels patched to the other DMX outputs To re patch the DMX channels 1 Set...

Page 19: ...nd that is played When a voice is changed a signal called a Program Change is sent on the Transmit channel assigned to the instrument Any device which has been set up to receive data on this channel w...

Page 20: ...set to the first note of the first octave drives desk channel 1 the first note of the second octave drives channel 1 also and so on See paragraph section on Note Numbers opposite The default is Sets...

Page 21: ...ry Page display shows Ch 2 Connect a MIDI cable from main desk MIDI OUT connector to the secondary desk MIDI IN connector 3 Press Memory button on the main desk to select du 4 Press the Go button on t...

Page 22: ...the Slave s as required Sequences These are driven from the Master effects section For sequences to work properly they must be programmed very carefully For example Setting up a 24 channel chase on t...

Page 23: ...is is how they will be used For this example program scenes to fill all the memories in Pages 3 6 and 8 Connect a MIDI cable from the keyboard MIDI OUT port to the desk MIDI IN port Check the keyboard...

Page 24: ...36 3 37 38 39 40 41 42 43 44 45 46 47 48 4 49 50 51 52 53 54 55 56 57 58 59 60 5 61 62 63 64 65 66 67 68 69 70 71 72 6 73 74 75 76 77 78 79 80 81 82 83 84 7 85 86 87 88 89 90 91 92 93 94 95 96 8 97 98...

Page 25: ...operating in Mode 1 3 Receiver mode The receiver may either operate in Mode 1 All channels of MIDI data accepted Mode 3 Only a single channel of MIDI data accepted This is set following a Super User R...

Page 26: ...that will allow some desk operations to proceed despite the fault and those that prevent the desk working completely Faults that allow desk operations to continue Display Page Step No Chaser frame mem...

Page 27: ...operation the fuse must be 100mA AntiSurge T For 100 130 V ac operation the fuse must be 250mA AntiSurge T DO NOT USE THE WRONG VALUE OR TYPE WARNING Mains Supplies If the Lightmaster XL s memory is f...

Page 28: ...Zero 88 Lighting Ltd Usk House Llantarnam Park Cwmbran Tel 44 0 1633 838088 Gwent Fax 44 0 1633 867880 NP44 3HD Web www zero88 com U K E mail sales zero88 com 24Hr Answer Phone...

Page 29: ......

Page 30: ...Gradav Hire Sales Ltd The Power House Elstree Film Studios Shenley Road Borehamwood Herts WD6 1JG Phone 020 8324 2100 FAX 020 8324 2933 Email office gradav co uk Web www gradav co uk...

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