TABLE OF CONTENTS
Section One
Introduction
This Manual
1-1
Ergonomic Instructions
1-2
Overview
1-3
The Desk
1-4
External Connections
1-6
The Desk Controls
1-6
Master Controls
1-7
Section Two
Preset Mode
Introduction
2-1
Preset Controls
2-1
Turning on the Desk
2-2
Entering Presets Only Mode
2-2
Changing the Screen Display
2-2
Outputting a Scene
2-4
Fading Between Scenes
2-4
Timed Crossfades between Scenes
2-4
Flashing a Channel
2-4
Soloing Channels
2-4
Section Three
Program Mode
Introduction
3-1
Memory Controls
3-2
Memory Storage
3-3
Memory Types
3-3
Attribute Selection
3-4
Selecting Memories
3-4
Selecting Memory Numbers
3-5
Editing Times
3-5
Group Buttons
3-5
View Fixture Data
3-6
Find Function
3-6
Programming Memories
Moving Between Brightness Memories
3-7
Moving Between Colour, Beamshape and Position
Memories
3-7
Setting Up the Desk for Programming Brightness
3-7
Programming a Brightness Memory (Scene)
Using Presets
3-7
Programming a Brightness Memory (Scene)
Using 4 Wheel Drive
®
3-8
Reviewing a Brightness Memory
3-9
Submasters
3-10
/Piii/v3
Viewing the Content of any Submaster
3-10
Transferring to a Submaster Fader
3-10
Programming a Colour Memory
(Full Scene)
3-12
Programming a Beamshape Memory (Full Scene)
3-14
Programming a Position Memory (Full Scene)
3-16
Movement Effects
3-17
Modifying Memories
Editing a Brightness Memory
3-18
Setting up for Editing Brightness Memories
3-18
Adding a Channel to a Brightness Memory
3-18
Editing or Removing a Channel in a
Brightness Memory
3-18
Editing a Group of Channels in a
Brightness Memory
3-19
Editing an LTP Memory
3-19
Memory Removal
3-20
Programming a Zero Memory
3-20
Making a Chase Step Zero
3-20
Deleting a Memory
3-20
Blind Operation
Blind
3-21
Activating Blind
3-21
Blind Programming of a Brightness Memory
(Scene) Using Presets
3-21
Copying a Memory
Copying a Memory
3-22
Setting Up the Desk for Copying
3-22
Copying a Memory (Save As)
3-22
Copying a Memory into the Current Memory
(Copy From)
3-22
Copying Part of a Chase Memory (Save As)
3-22
Creating a Chase Memory from Other Memories
(Copy From)
3-23
Insert
Inserting a Memory
3-23
Programming Chases
Introduction
3-24
Chase Controls
3-24
Programming a Brightness Memory Chase.
3-25
Previewing a Brightness Chase
3-26
Adding or Deleting Steps in a Brightness Chase
3-27
Programming a Colour Memory (Full Chase)
3-28
Programming a Colour Memory (Partial Chase)
3-29
Programming a Beamshape Memory (Full Chase)
3-30
Programming a Beamshape Memory (Partial Chase) 3-31
Programming a Position Memory (Full Chase)
3-32
Programming a Position Memory (Partial Chase)
3-33
TABLE OF CONTENTS
7364000/Piii/v3
iii
Summary of Contents for SIRIUS 500
Page 1: ...SIRIUS 500 250 OPERATOR S MANUAL...
Page 3: ...ii...
Page 7: ...Pvi V3 TABLE OF CONTENTS vi 7364000 Pvi V3...
Page 15: ......
Page 30: ...p3 11 3 7364000 p3 11 3 3 11...
Page 57: ......
Page 67: ...p4 10 1...
Page 107: ......
Page 111: ......
Page 117: ......