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ZINGMAGIC LICENCE AGREEMENT 

 

This Licence Agreement is your proof of licence.  Please treat it as valuable property. 
 
This is a legal agreement between you (either an individual or an entity) and ZingMagic Limited 
("ZingMagic ").  By breaking the seal on the media and/or by using the SOFTWARE, you agree to be 
bound by the terms of this Agreement.  If you do not agree to the terms of this Agreement, promptly 
return the media and accompanying items (including printed materials and binders) to the place you 
obtained them for a full refund. 

ZINGMAGIC SOFTWARE LICENCE 

 

1. 

GRANT OF LICENCE.

  This ZingMagic Licence Agreement ("Licence") permits you to use one 

copy of the of the ZingMagic product received, which may include user documentation provided in 
"on-line" or electronic form ("SOFTWARE").  The SOFTWARE is licensed as a single product.  Its 
component parts may not be separated for use on more than one computer or by more than one user 
at any one time.  If you have multiple licences for the SOFTWARE, then at any one time you may have 
as many copies of the SOFTWARE in use as you have Licences.  The SOFTWARE is "in use" on a 
computer when it is loaded into the temporary memory (i.e. RAM) or installed into the permanent 
memory (e.g. a Solid State Disk) of that computer.  If the anticipated number of users of the 
SOFTWARE will exceed the number of applicable Licences, then you must have a reasonable 
mechanism or process in place to ensure that the number of persons using the SOFTWARE currently 
does not exceed the number of Licences.  
 

2. 

UPGRADES.

  If the SOFTWARE is an upgrade from another product, whether from ZingMagic 

or another supplier, you may use or transfer the SOFTWARE only in conjunction with the upgraded 
product, unless you destroy it.  If the SOFTWARE is an upgrade from a ZingMagic product, you may 
now use that product only in accordance with this Licence. 
 
3. 

COPYRIGHT.

  The SOFTWARE (including any images and text incorporated into the 

SOFTWARE) is owned by ZingMagic or its suppliers and is protected by English copyright laws and 
international treaty provisions.  Therefore, you must treat the SOFTWARE like any other copyrighted 
material (e.g. a book or musical recording) - except that you may either (a) make one copy of the 
SOFTWARE either for backup or archival purposes or (b) transfer the SOFTWARE to a single removable 
media provided you keep the original solely for backup or archival purpose.  You may not copy the 
printed materials accompanying the SOFTWARE, nor print copies of any documentation provided in 
"on-line" or electronic form. 
 
4. 

OTHER RESTRICTIONS.

  This licence is your proof of licence to exercise the rights granted 

therein and must be retained by you.  You may not rent or lease the SOFTWARE, but you may transfer 
your rights under this Licence on a permanent basis provided you transfer this Licence, the SOFTWARE 
and all accompanying printed materials, retain no copies, and the recipient agrees to the terms of 
this Licence.  You may not reverse engineer, decompile, or disassemble the SOFTWARE, except to the 
extent the foregoing restriction is expressly prohibited by applicable law. 

 

5. 

You may receive the SOFTWARE in more than one media.  Regardless of the type or size of 

the media you receive, you may use only the media appropriate for your single designated computer.  
You may not use the media on any other computer, or loan, rent, lease, or transfer them to another 
user except as part of a permanent transfer (as provided above) or other use expressly permitted by 

this Licence. 

LIMITED WARRANTY 

 

LIMITED WARRANTY.

  ZingMagic warrants that (a) the SOFTWARE will perform substantially in 

accordance with the accompanying printed materials for a period of sixty (60) days from the date of 
receipt; and (b) any hardware accompanying the SOFTWARE will be free from defects in materials and 
workmanship under normal use and service for a period of one (1) year from the date of receipt.  Any 
implied warranties on the SOFTWARE and hardware are limited to sixty (60) days and one (1) year, 
respectively.  Some jurisdictions do not allow limitations on duration of an implied warranty, so the 
above limitation may not apply to you. 

Summary of Contents for Checkers

Page 1: ...Checkers for the S60 version 3 platform User Guide ...

Page 2: ...of Symbian Ltd Graffiti HotSync and Palm OS are trademarks of Palm Computing Inc 3Com Corporation or its subsidiaries PocketPC and Windows CE are trademarks of Microsoft Corporation ZingMagic Limited acknowledges other references may be registered trademarks belonging to third parties Contact Information ZingMagic is a leading developer of entertainment and lifestyle applications for Mobile Wirele...

Page 3: ...our checker is promoted to a King and this is indicated by a crown on that piece The King moves in the same way as a standard checker piece but it is given the added advantage of being able to move either backwards or forwards The aim of the game is to capture all of your opponent s pieces Once a piece is captured it is removed from the board Capturing is achieved when there is an opposing checker...

Page 4: ...ternate between players with the computer opponent taking its turn automatically Making moves Use the arrow keys or multi way jog dial to move the cursor around the board Once the cursor has reached the piece you wish to move use the space or enter keys to select the piece Use the arrow keys or multi way jog dial to move the selected piece around the board Press the space or enter keys to place th...

Page 5: ... Taking Back Moves If you wish to undo a move select the Undo menu option Select Undo all if you would like to undo all moves made since the start of the game To continue the game select Resume game menu option You are now given the option of resuming the game from the Displayed position i e from after all the undone moves or from the After all moves position i e from the board position before any...

Page 6: ...ckers allows you to play a game against other users via SMS To start your first SMS game you need to take the following steps 1 Set up a SMS opponent To create an opponent against whom you are able to play a SMS game select the Players menu option followed by New player Enter a name by which you would like to refer to the player To play against this player via SMS Checkers needs to know the phone ...

Page 7: ...est altogether 5 Play Once the game has been initiated simply make moves as you would normally do when playing against a local computer opponent All moves are automatically sent to the opponent via SMS The moves are automatically displayed on the opponents board No SMS messages are sent without user interaction Since all moves are sent as standard SMS you may incur a charge from your network opera...

Page 8: ...inst a human opponent the choice list will include Bluetooth Once you have opted to play a game via bluetooth a new game request will be sent to that opponent s mobile phone via bluetooth Your opponent should ensure they have set up their Listen for new game preferences to allow them to accept the bluetooth message that you send Choose bluetooth to play via bluetooth 4 Accept reject ignore a new g...

Page 9: ...ic or its suppliers and is protected by English copyright laws and international treaty provisions Therefore you must treat the SOFTWARE like any other copyrighted material e g a book or musical recording except that you may either a make one copy of the SOFTWARE either for backup or archival purposes or b transfer the SOFTWARE to a single removable media provided you keep the original solely for ...

Page 10: ...ncluding but not limited to warranties of merchantability and fitness for a particular purpose with respect to the SOFTWARE the accompanying written materials and any accompanying hardware This limited warranty gives you specific limited rights You may have others which vary from jurisdiction to jurisdiction NO LIABILITY FOR CONSEQUENTIAL DAMAGES To the maximum extent permitted by applicable law i...

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