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Model G73028

For 1 to 8 player / Ages 6 and up

INSTRUCTION MANUAL

P/N 82377600   Rev.A

E

Dare Ya!™

is the ultimate electronic truth

or dare game. Just spin to play and
watch the cool lights display your next
move, whether it is a Give, Take, Truth,
Dare or Double Dare. Now you can also
record your very own double dares - you
can make them as silly, gross or daring as
you want! The Truth Detector let’s you
test your friends truthfulness. Collect a
chip from each category to win the game!

FEATURES:

ON/GAME -

Use this button to turn Dare Ya!

on and toggle through game selection. 

PLAY/ENTER - 

Use this button to select

a game and play double dare’s.

RECORD -

Press and hold this button to

record double dares. 

TRUTH DETECTOR - 

Press, hold and

then release your thumb on this button
during game play to hear the result. 

SPIN HANDLE -

Use the handle to spin

during game play. 

MIC - 

Speak closely to the mic when

recording double dares.

RESET - 

Use to reset game if there is a

problem. Please note, if you press reset,
it will erase all recorded double dares.

CHIPS -

Each chip represents a color of

a category. There are five
colors/categories: Orange, Green, Purple,
Pink and Blue; and one Double Dare chip:
Yellow. To earn a yellow chip, you have to
perform the recorded double dare to earn
this chip.

CARDS -

Use the cards to play when a

specific category is displayed during
Truth, Dare or Double Dare. There are 50
cards.

Orange - Athletic

Diva - truths and dares

that involve physical activity or ability.

Green - Gross -

truths and dares that are

gross, things that make you go yuck!

Purple - Dreamy - 

truths and dares that

you would hope or dream about.

Pink - On Stage -

truths and dares that

reveal your hidden performer. 

Blue - Reality Check -

truths and dares

that reveal who you really are.

There are also 10 blank cards for you to write
truths or dares from each category. Using a
dry-erase marker, write your truth or dares on
the cards. NOTE: DO NOT USE PERMANENT
MARKER, IT WILL NOT COME OFF OF THE
CARDS.

GETTING STARTED

After inserting the batteries, press the
On/Game button. Dare Ya! will ask you to
choose a game: Truth, Dare, Double Dare or
Fortune Teller. Toggle through the Press
Play/Enter button to select a choice.

FORTUNE TELLER -

Fortune Teller lets

you ask a question, either outloud or to
yourself, then spin the handle. The blue
dome will display the following answers
to your question.

YES -

Definitely, You Bet or Sure.

MAYBE - 

Don’t Know, Whatever, or

Who Knows.

NO -

No Way, Not likely, or Dream on. 

TRUTH, DARE, DOUBLE DARE - 

The

game is simple and for the most part, you
make up your own rules, however there
are some simple steps you have to follow
to get started. 

PLAYING TRUTH OR DARE

1. At the beginning of each truth or dare

game, it will prompt you to record a
double dare or spin. You can either spin
to play or record your double dares. 

2. Press and hold the Record button to

record the double dares. Release the
button when you have finished. There
are four double dares in total that will

play randomly throughout the game.
Record any double dare you want. If
you don’t want anyone to hear your
double dare, record it in another place
to be completely secretive.

3. Randomly choose which person goes

first. Maybe choose the oldest girl or
the youngest girl. Spin the handle and

watch the lights in the cool blue dome
display whether it is a Give, Take, Give

or Take, then the color of categories,
wild, or Double Dare, then Truth, Dare
or Truth or Dare. 

GAME POSSIBILITIES:

Give:

Means you give the truth, dare or double

dare.

Take:

Means you take the truth, dare, or

double dare.

Give or Take: 

Means you choose to give

or take the truth, dare or double dare. 

Truth: 

You only say the truth.

Dare: 

You do the dare.

Truth or Dare: 

You choose to take the

truth or dare.

Wild:

Means you pick a truth or dare from

any category.

4. The arrow will randomly point at

someone. The arrow determines who
has to give or
take. 

5. Let’s pretend

you’ve spun
the handle
and the lights
on the dome
say “Give,
Pink, Truth”.
The person at
which the
ARROW
pointed, picks up a card and gives the
Pink Truth to any player. When the
player answers the truth and the rest of
the group thinks she is telling the truth
- she gets a pink chip. If, the group
decides she is not telling the truth, she
has to do the TRUTH DETECTOR. She
presses her thumb on the TRUTH
DETECTOR for a few seconds and then
lets go. The TRUTH DETECTOR will
respond with a sound effect either Yes,
No or Maybe. The yes sound effect
“Dun, Dun Da” means the girl is telling
the truth. The no sound effect “Dunt”
means the girl is not telling the truth.
The maybe sound effect “Ba da dump”,
means the girl is maybe telling the
truth. 

If it says the player fibbed, no chip is
awarded. If the TRUTH DETECTOR says
she is telling the truth, she gets the pink
chip, if not, she does not get a pink chip.
Of course, it is up to the players to
decide.

Some examples of game flow options -

just to list!

MIC

RESET

RECORD

PLAY /
ENTER

ON /
GAME

SPIN
HANDLE

TRUTH DETECTOR

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