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BATTLESHIPS       Rules  (102)

PREPARE FOR BATTLE!

Sit facing each other with the lids of
your game trays raised so that neither of 
you can see the other’s ocean grid.

Both secretly place your 5 ships on your 
ocean grid. To place each ship, push the 
pegs on the underside into the holes on 
your ocean grid. 

RULES FOR SHIP 
PLACEMENT

•  Place each ship horizontally or vertically, 

but not diagonally.

•  Do not place a ship so that any part of it 

overlaps letters or numbers.

Figure 4 shows an example of ship 
placement.

HOW TO PLAY

Decide who will go first. Then alternate 
turns, calling out one shot per turn to try 
and hit each other’s ships.

CALL YOUR SHOT!

On your turn, pick a coordinate on your 
target grid and call out its location by 
letter and number. For example, the shot 
location in Figure 5 is D-4. 

When you call a shot, your opponent 
must tell you whether it’s a hit or a miss. 
After you record your hit or miss, your
turn is over.

IT’S A HIT!

If your called-out shot location is occupied 
by a ship on your opponent’s ocean grid, 
it’s a hit! Your opponent does not tell you 
which ship you hit. Record your hit by 
placing a red peg in the corresponding 
hole on your target grid, while your 
opponent places a red peg in the 
corresponding hole of the ship you hit on 
their ocean grid (see Figure 6).

Example: You and Steve are the players.

It’s your turn.

You call: “D-4.”

Steve answers: “Hit.”

You place a red peg in coordinate D-4 of 
your target grid. Steve places a red peg in 
the hole of his hit ship directly above 
coordinate D-4 on his ocean grid.

IT’S A MISS!

If your called-out shot location is NOT 
occupied by a ship on your opponent’s 
ocean grid, it’s a miss. Place a white peg 
in the corresponding hole on your target 
grid, so you won’t call this shot again.
It’s not necessary to record each other’s 
misses, just hits.

Example: Now it’s Steve’s turn.  

Steve calls: “F-4.”

You answer: “Miss.”

Steve places a white peg in coordinate
F-4 of his target grid. 

SINKING A SHIP

Once all of the holes in a ship have red 
pegs, it has been sunk. The ship’s
owner announces which ship was sunk.

WINNING THE GAME

If you sink your opponent’s fleet of five 
ships before they sink yours, you win 
the game!

THE SALVO GAME

Experienced players may enjoy this game 
variation, in which you get as many shots 
on your turn as ships afloat in your fleet. 
The rules are the same except for the 
following:

•  You each start with a salvo of five shots 

(one for each ship in your fleet). You fire 
them one at a time, and your opponent 
announces whether the shot is a hit or
a miss. Mark your hits and misses as
in the standard game.

•  For each ship that is sunk, you lose 

one shot in the salvo on your next turn. 

Continue calling out salvos until one
player wins.

4.  Open the game trays and slot a card 

background into each game tray lid, as 
shown in Figure 3. 

5.  Align the numbered edges of the plastic 

Target Grids with the tabs in the game 
tray lids. Carefully push the grids into 
place on top of the card backgrounds. 
(See Figure 3.)

OBJECT

Sink your opponent’s fleet of five ships 
before they sink yours.

CONTENTS

• 2 plastic fold-and-store game trays
• 10 plastic ships  
• 84 red “hit” pegs
• 168 white “miss” pegs  
• label sheet

THE FIRST TIME YOU PLAY

1. Apply the “Battleship” labels to the lids 

of the two game trays (see Figure 1).

2. Carefully detach the 10 ships from the 

plastic frame, then discard the frame. 
If needed, use an emery board or 
sandpaper to remove any excess plastic 
from the ships.

Each player’s fleet contains 5 different 
ships (see Figure 2). 

3.  Remove the red and white pegs from the 

plastic bag. Divide them equally 
between you and your opponent and 
place them in the storage compartments 
of each tray (see Figure 3). Discard
the bag.

© 2011 Hasbro. All rights reserved. 

Manufactured by: Hasbro SA, Route de Courroux 6, 

2800 Delemont CH

Represented by: Hasbro Europe, 2 Roundwood Ave, 
Stockley Park, Uxbridge, Middlesex, UB11 1AZ. UK.

Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, 
Epping NSW 2121, Australia. Tel: 1300 138 697. Hasbro 
NZ (a branch of Hasbro Australia Ltd.), 221 Albany 
Highway, Auckland, New Zealand. Tel: 0508 828 200.

Consumer Services: Hasbro UK Ltd., PO Box 43 
Newport NP19 4YD, UK. Tel 00800 22427276.  
Consumer_aff airs@hasbro.co.uk

www.hasbro.co.uk

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FIGURE 1

ADULT ASSEMBLY REQUIRED

2

PLAYERS

7

+

FIGURE 2

Your fleet of 5 ships.

CARRIER—5 HOLES

BATTLESHIP—4 HOLES

DESTROYER—3 HOLES

SUBMARINE—3 HOLES

PATROL BOAT—2HOLES

FIGURE 4

Here’s an example of how to 

position your fleet correctly.

FIGURE 5

You call “D-4” as your shot.

FIGURE 6

It’s a hit! Your opponent marks it 

with a red peg on their ship.

FIGURE 3

TARGET

GRID

OCEAN

GRID

WHITE PEG

STORAGE

RED PEG

STORAGE

SHIP

STORAGE

36934i102.indd 1

36934i102.indd   1

07/06/2011 10:48

07/06/2011   10:48

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