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WARNING: EPILEPSY AND SEIZURES READ
BEFORE OPERATING YOUR ARCADE LEGENDS
SEGA MEGA DRIVE

A few people may experience epileptic seizures when viewing flashing
lights or patterns in our daily environment. These persons may experi-
ence seizures while watching TV pictures or playing video games. Players
who have not had any seizures may nonetheless have an undetected
epileptic condition.

Consult your physician before playing video games if you have an epilep-
tic condition or experience any of the following symptoms while playing
video games: altered vision, eye or muscle twitching, other involuntary
movements, loss of awareness of your surroundings, mental confusion
and/or convulsions.

BATTERY INSTALLATION

This game is powered by four (4) AA (LR6) batteries.

• Using a screwdriver, loosen the screw until the battery compartment door

can be removed. 

• Insert four (4) AA (LR6) batteries (we recommend alkaline) as indicated inside

the battery compartment.

• Replace the battery compartment door and tighten the screw with a screw-

driver. Do not over-tighten.

ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BAT-
TERIES.

TV CONNECTION

NOTE:

To connect Sega Mega Drive directly to a TV, the TV must be

equipped with audio and video input jacks. They are commonly found on
the front of the TV near the contrast, color, and picture adjustment con-
trols or on the rear of the TV near the antenna and cable/satellite jacks.

If your TV does not have audio and video input jacks, you may connect
Sega Mega Drive through a VCR connected to your TV.

CONNECTING TO A VCR

To connect Sega Mega Drive to your VCR, insert the yellow video plug
from the Main Unit into the video-in (Yellow) jack on your VCR, the white
audio plug into the left audio-in (white) jack. Then set the VCR to the
appropriate video input mode (see your VCR’s operating manual for
details).

ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING
CABLES TO A TV AND VCR.

BUTTONS AND FEATURES

SET UP

The Sega Arcade Legends contains 6 of the most popular games built-in, with
no extra equipment needed.

SOME CONTENT IN THE GAME PLAYERS WILL NOT BE ABLE TO
ACCESS, FOR EXAMPLE THE TWO PLAYER MODE. THIS IS THE ORIGI-
NAL GAME SOFTWARE AND HAS NOT BEEN ALTERED.

Games Included:

Sonic the Hedgehog 2

Ecco The Dolphin

Columns

Alex Kidd and the Enchanted Castle

Gain Ground

The OOze

IMPORTANT! NOT ALL GAMES WILL WORK IN THE TWO PLAYER MODE.
A MESSAGE WITH “TWO PLAYER” MODE WILL APPEAR ON THE START-
UP SCREEN BUT WILL ONLY RESPOND FOR THE “SONIC THE HEDGE-
HOG 2” GAME. THIS IS A CARRY OVER FROM THE ORIGINAL GAME
SOFTWARE.

SONIC THE HEDGEHOG 2

The Legend

Thanks to the original Sonic, the Mega Drive became the biggest selling con-
sole throughout the world. Sonic 2 launched with a heightened anticipation and
expectation, and it didn’t let the Blue Hedgehog’s army of fans down quickly
becoming one of the top-selling games of all time. It's worldwide appeal and
availability ensured that almost everyone who had a Mega Drive played Sonic 2

The Game

Dr Robotnik is at it again, turning all the animals in the forest into robots,
enabling him to build his doomsday machine! He’s grabbed control of every-
thing except the 7 Chaos Emeralds. These magnificent gems are believed to
hold exceptional powers and if he gets his hands on them, he could have the
entire world in his grasp. 

It’s all down to one spiky haired dude and his protégé Miles “Tails” Prower to
find the emeralds, free the animals and squash Robotnik forever.

The Controls

D-Button: Moves Sonic or “Tails” left and right. Hold the button LEFT or RIGHT
to speed up. Press DOWN to spin while moving.

Button A, B or C: Makes Sonic or “Tails” perform a spin-jump

Super Spin Attack

Press the D-Button DOWN while moving to spin like wildfire and bump off ene-
mies.

Press Button A, B or C to jump while spinning and knock of badniks from
below or jump on them from above

Super Dash Attack

Hold Still, press the D-Button DOWN and press A,B or C button to rev up like a
turbo engine.

Getting Started

Press start at the Title Screen. (Note 2 player VS mode is not operational)

To play as “Tails” go to the options screen and select “Sonic and Tails”, then
press Start.

ALEX KIDD AND THE ENCHANTED CASTLE

The Legend

By the time the first Mega Drive version of an Alex Kidd game arrived in 1989,
he was already by far the most played Sega character, owing to the fact that
the original was the built-in game for the Master System.

Alex’s father, King Thor has been kidnapped by Ashra, the mean ruler of planet
Paperock. Alex goes to find his father, using his power to wallop anything that
get’s in his way. He then grabs the gold and treasures that magically appear.

A big surpise also awaits Alex as he finds himself dragged into a game of
Janken with Paperock bullies. In this game he has to make a hand signal of
paper, rock or scissors at the same time as his opponent. If Alex’s sign beats
the bully’s sign he wins. If not Alex gets bonked out and loses some of his
gold.

The Controls
D-Button

• Press UP, DOWN, RIGHT or LEFT to make Alex move in that direction.

• Press DOWN and RIGHT or LEFT to make Alex crawl in that direction

• Press UP when Alex is in a doorway to make him go through it

• Press in any direction to move the marker on the Item Selection Screen.

Start Button

• Press to start game.

• Press to continue from the Start game screen

• During play, press to enter the item selection screen

Button A or Button C

• Before play, press to exit from the game options screen

• During play, press to make Alex jump

• Release during a jump to make Alex kick

• On the Item Selection screen, press to pick up or put back the item that the

marker points to

• Press 

Button A

to exit from the Item Screen Selection

Button B

• Press to make Alex punch and push blocks

• On the Item Selection screen, press to put back an item you are carrying.

In the Sukpako Motorcycle

• Press the

D-Button

RIGHT to speed up and LEFT to slow down

• Press

Button A or C

to jump

In the Pedicopter

• Press the 

D-Button

LEFT or RIGHT to fly in that direction

• Press 

Button A and C

continuously to rev up and take off.

• Press 

Button B

to fire missiles

On the Pogo Stick

• Press the 

D-Button

LEFT or RIGHT to jump in that direction

• Press the 

D-Button

DOWN for low jumps

• Press 

Button A or C

for high jumps

Swimming

• Press and hold the 

D-Button

UP, DOWN, LEFT, or, RIGHT to make Alex

swim in that direction

• Release the 

D-Button

to make Alex float to the surface

• When pressing the 

D-Button

UP, press 

Button A or C

to make Alex jump.

Alex can jump only when he is on the surface of the water

• Press 

Button B

to punch

Game Options screen

Use this screen to review and change your game settings before playing the
game

Continue

If you have 1000 Baums of gold (or more) when the game ends, Continue lets
you begin an new game at the round where the last game ended. Select
Continue and press Button A to resume play. 

Difficulty

Select the number of lives Alex will have when the game starts

Easy-

Alex has 5 lives and the enemies are only moderately mean

Normal-

Alex has 3 lives and he and the bullies are evenly matched

Hard-

Alex has 1 life and there are mean Paperockers everywhere!

Control

Reverse the control settings, making Buttons A and C punch and Button B
jump.

Sound Test

Press 

Button A or C

to preview the in game sounds

Janken

Select this option to practice playing Janken. Select you opponent then press

Button A or C

. When the Janken game is over, select another opponent or

press 

Button B

to return to the Game Options screen.

To Play Janken

Press the 

D Button

to select a sign then press 

Button A

to start playing. 

The rules are

Paper Vs Rock-

Paper covers rock so paper wins

Rock Vs Scissors-

Rock breaks scissors so rock wins

Scissors Vs Paper-

Scissors cuts paper so scissors wins

ECCO THE DOLPHIN

The Legend

Regarded as one of the most beautiful games ever created, Ecco often lays a
claim to being the first truly artistic game. The developers used motion capture
from real dolphins giving Ecco the ability to swim gracefully through the waters
and flip above the waves. From its launch in 1992 it became an instant classic

The Game

A whirlpool has torn all life from Ecco’s home bay and he must fight to stay
alive and find the lost Dolphin pod, traveling from the rip tides of the Southern
Gulfs to the chill of the Northern Seas.

The Controls
Start Button

• Skips the opening sequence and demo games

• Exits the titles screen and goes to the submerged cavern

• Exits the password screen and starts the quest from your password level

• Exit’s Ecco’s map and returns to the quest

• Pauses the game during play, resumes a paused game

D-Button

• Moves Ecco Left or Right to leave the submerged cavern at the start of the

game. Right takes Ecco to the start of a new quest, Left goes to the pass-
word screen.

• Moves the highlight on the password screen

• Makes Ecco swim in any direction. Hold down the button for cruising speed,

and to make Ecco leap when breaking the surface of the water. Tap the but-
ton to swim slowly through dangerous passages. Press 

Button C

to speed

up.

• Exits Ecco’s map and returns to the quest

Button A (Sonar)

• Makes Ecco sing in the direction he is facing. Songs call to other singers

and fight off danger

• Echoes back information about the surrounding ocean. Hold the button

down until Ecco’s song returns. Then Ecco’s map will appear, showing the
important undersea features in the direction Ecco is facing

• Exits Ecco’s map and returns to the quest

• Exits any text screen

• Erases a letter on the password screen

Button B (Charge)

• Makes Ecco charge forward in a short range, high-speed attack. Ecco can

charge schools of small fish to grab food or attack enemies to make them
dissolve

• Exits Ecco’s map and returns to the quest

• Enters a letter on the password screen

Button C (Speed Swim)

• Pumps up Ecco’s swimming speed. Press the button repeatedly then hold

down to maintain speed.

• Makes Ecco flip. Use the 

D-Button

to make Ecco swim toward the surface,

then press 

Button C

when Ecco jumps. The faster Ecco is going, the more

spectacular the jump

• Enters a letter on the password screen

COLUMNS                                                            

The Legend

Originally launched October 10, 1990, Columns transports you back in time to
a bygone civilization, the ancient world of Phoenicia. And play the game that
originated among the Phoenician merchants - Columns.  It's incredibly capti-
vating.  You'll find yourself losing track of time.  Yet it's very simple.  You don't
have to be a game whiz to play at the hardest level.

The Game

Columns of sparkling, rainbow-color jewels drop one after another.  Arrange 3
or more jewels of the same color horizontally, vertically, or diagonally and
remove them from the play screen.  If the columns pile up to the top, the game
is over.  If you have the urge to challenge something different, try Flash
Columns.  In the Flash Columns version, you'll be timed on how quickly you
can make a flashing jewel disappear.

Start on the easiest level and work your way up.  Or challenge one of the high-
er levels from the start.  So simple and so captivating!  If you're ready for a
game that's full of strategy and action, then you're ready for COLUMNS.  With
a little help from the Phoenician gods you can perform miracles!

The Controls
D-Button

• Press up or down to select a game mode.

• Press left or right to move the columns in those directions.

• Press down to increase the speed at which the columns drop.

E 1

Model  75020

For 1 player / Ages 8 and up

INSTRUCTION MANUAL

P/N 82390210  Rev.B

Directional Pad

Start

Button A, B, C

Menu

Power

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