C
ONTENTS
•
Game board
•
5 Grandes (the large cubes) in 5 colors
•
155 Caballeros (the small cubes) in 5 colors (31 per color)
•
1 King (large black pawn)
•
1 Round marker (small black cube)
•
65 Power cards in 5 colors (numbered 1-13 in each color)
•
45 Action cards
•
9 Region cards (with rule summary on the backs)
•
5 Secret disks with pointers
•
1 Castle (Castillo)
•
2 Mobile scoreboards with the values “8/4/0“ and “4/0/0“
•
1 Sample game sheet
•
1 game rules
H
ISTORICAL
B
ACKGROUND
The game is based on Spain in the 15th Century. There are twelve kingdoms,
one county, one principality, and the Basque provinces. The country is made up
of five ethnic groups: Spaniards, Basques, Galiciens, Catalans, and Mauren. The
aristocracy, especially the Grandes, the high aristocracy, controlled events in
Spain. However, the average aristocracy, the Caballeros, also enjoyed extensive
powers. All regions wanted to develop their own power and influence. To this
end, the Castles (Castillos) played an important role.
Pronunciation Note
: In Spanish, the “ll“ is pronounced as a “y”;
Castillo = Castiyo; Caballero = Cabayero).
O
BJECT OF THE GAME
In El Grande, each player is the Grande in one region. He is allied with 30
Caballeros. Each Grande attempts, to the benefit of Spain and for his own
benefit, to extend his influence across the whole of Spain. To accomplish this, he
must control the majority of Caballeros in as many regions as possible. The
Grande who succeeds in this is on the path to success and winning the game.
- 1 -
A
SUBTLE STRATEGY GAME
FOR
2-5
PLAYERS AGED
12
AND UP
FROM
W
OLFGANG
K
RAMER
& R
ICHARD
U
LRICH