7
−
Flexible Vertex Buffers
−
Triangle Strips and fans
2.2.1.1.2 Rendering Engine
−
Gourard and Flat Shading
−
Scene Anti-Aliasing
−
OpenGL compliant blending for fog and depth
cueing
−
16-bit Z-buffer
2.2.1.1.3 Texturing Engine
−
Anistropic, Tri-Linear, Bi-Linear, point-
Sampled Filtering
−
Mip-Mapping with 11 Levels-Of-Detail
−
Perspective Correction
−
Color Key and Alpha Blending
−
1/2/4/8-bit per pixel Palletized Textures
−
16/32-bit per pixel Non-Palletized Textures
−
Texture Special Affects: Mirror, Clamp, Warp
−
DirectX 6 Texture Compression
2.2.1.1.4 2D GUI Engine
−
8/15/16/24/32-bit per pixel color formats
−
256 Raster Operations (ROPs)
−
DirectDraw
TM
acceleration
−
BitBLTs, lines, polygons, fills, patterns,
clipping, bit masking
−
Panning, scrolling, clipping, color expansion,
sprites
Summary of Contents for Video-107AGP3D
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