9
For Breathe, define the Breathe Effect first and specify the Speed parameter, then define the color values for
each key.
Freestyle Example: Set WASD keys to static Red (all other keys off)
[w]>[255][0][0]
[a]>[255][0][0]
[s]>[255][0][0]
[d]>[255][0][0]
Breathe Example: Set Game Keys to Breathe at Speed 1 in Green (all other keys off)
[breathe]>[spd1]
[hk0]>[0][255][0]
[hk1]>[0][255][0]
[hk2]>[0][255][0]
[hk3]>[0][255][0]
[hk4]>[0][255][0]
[hk5]>[0][255][0]
[hk6]>[0][255][0]
[hk7]>[0][255][0]
[hk8]>[0][255][0]
5.5 Base Color (Rain, Loop, Rebound, Starlight, Reactive, Ripple, Fireball)
Lighting Expansion Pack 1 allows users to assign a “base color” using the mono token to the above effects for
a two-tone effect. Note Monochrome effect must be written on line 2.
Example: Set Reactive Effect to Green at Speed 1 with a Base Color of Red
[reactive]>[0][255][0][spd1]
[mono]>[255][0][0]
5.6 NEW– Fn Layer Lighting Color
(*Firmware update may be required)
Lighting Expansion Pack 1 allows users to assign a unique secondary lighting effect that is activated
whenever the Fn layer is accessed. Program the Fn layer effect the same way you would the top layer effect,
just use the “Fn prefix” described in Section 4.4 to modify the Effect or the key position token. Note: The
position tokens for key actions and Freestyle lighting are identical except for these 8 keys:
Example: Assign Wave to the Top layer and rebound in the Fn layer
[wave]>[spd3][dirup]
fn [rebound]>[128][35][245][spd3][dirup]
Fn [f1]
Fn [f2]
Fn [f3]
Fn [f4]
Fn [f5]
Fn [f6]
Fn [pause]
Fn [del]