www.4dsystems.com.au
µ
V
G
A
-PICASO-
MD1
13
Example2:
41
hex
, 01
hex
, 03
hex
, 3F
hex
, FC
hex
, 40
hex
, 02
hex
, 80
hex
, 01
hex
,
BC
hex
, 3D
hex
, 98
hex
, 19
hex
, 98
hex
, 19
hex
, 81
hex
, 81
hex
, 81
hex
,
81
hex
, 80
hex
, 01
hex
, 40
hex
, 02
hex
, 24
hex
, 24
hex
, 23
hex
, C4
hex
,
21
hex
, 84
hex
, 10
hex
, 08
hex
, 08
hex
, 10
hex
, 07
hex
, E0
hex
This adds and saves user defined 16x16 bitmap (group 1) as character number 3 into
memory as seen below.
b7 b6 b5 b4 b3 b2 b1 b0 b7 b6 b5 b4 b3 b2 b1 b0
data1(hex=3Fh)
data2(hex=FCh)
data3(hex=40h)
data4(hex=02h)
data5(hex=80h)
data6(hex=01h)
data7(hex=BCh)
data8(hex=3Dh)
data9(hex=98h)
data10(hex=19h)
data11(hex=98h)
data12(hex=19h)
data13(hex=81h)
data14(hex=81h)
data15(hex=81h)
data16(hex=81h)
data17(hex=80h)
data18(hex=01h)
data19(hex=40h)
data20(hex=02h)
data21(hex=24h)
data22(hex=24h)
data23(hex=23h)
data24(hex=C4h)
data25(hex=21h)
data26(hex=84h)
data27(hex=10h)
data28(hex=08h)
data29(hex=08h)
data30(hex=10h)
data31(hex=07h)
data32(hex=E0h)
Example of a 16x16 user defined bitmap