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V1.1 March 2019

Video Settings

Scanlines

Mega Sg can generate simulated scanlines to 

reproduce the scanning beam structure of a CRT.  

Normal Scanlines dim pixels by the same amount 

regardless of the pixel’s color.  Hybrid Scanlines 

targets more realistic scanlines by adjusting for 

gamma when dimming a pixel’s color.  With hybrid 

scanlines, darker objects have thicker scanlines 

than brighter objects.  

In the opinion of many people, the thickness of 

the scanlines produced in 720p modes is the ideal 

thickness.  This dims every third line.  Scanlines in 

1080p modes dim every fourth (4x-4.5x) or fifth (5x) 

line.  Some people view this as making the lines too 

thin.  Scalines in 480p mode dim every second line.  

Some view these scanlines as too thick.   

CRTs varied in their scanline thickness, with 

higher quality displays tending to produce more 

pronounced scanlines.  

If you use scanlines, you may need adjust the 

Vertical Position in the Width and Height from 

the current setting to allow the scanlines to align 

themselves with the top or bottom edge of each 

line of scaled pixels.  Having scanlines bisect a 

scaled pixel is not ideal.

Extra Features

The Genesis/Mega Drive would show colored 

borders on all four sides of the active display

area in many games. NTSC CRTs would typically 

mask off most of these borders behind the

screen bezel, but PAL CRTs usually showed at least 

some of the top and bottom borders.

 

Mega Sg can simulate this effect if you wish 

by turning off the masking for the top and

bottom or left and right borders. The Genesis/

Mega Drive would also show colorful

flickering dots in the vertical borders which 

represented entries into Color RAM, but the 

Mega Sg does not simulate this artifact.

Dithering was a commonly used technique on 

the Genesis/Mega Drive to blend colors of

adjacent pixels. With an RGB display, the pixels 

would appear distinct and usually be in 

a pattern of alternating vertical lines or a 

checkerboard pattern where the pixels shift by 

one every scanline. However, most people played 

Genesis/Mega Drive through composite or RF

video. Composite video lacks the bandwidth to 

show all pixels distinctly and will tend to blend

alternating patterns of two colored pixels. 

Sometimes this was used as for transparency,

other times it would be used to show a mixed 

color using the color directly generated by the

console. The slider will adjust the detection Mega 

Sg uses to determine whether to blend

pixels or not.

Buffer Mode

The buffering modes on Mega Sg address the issue 

that the Genesis/Mega Drive’s native NTSC frame 

rate is 59.92275fps and the PAL rate is 49.70146fps.  

A CRT can display these frame rates with ease but 

modern displays and HDMI interfaces expect either 

60fps. 59.94fps or 50fps and are generally not 

tolerant of refresh rates that vary  

from too far from the official frame rates. 

Mega Sg has three modes that deal with the frame 

rate differential in different ways.

Fully Buffered Mode buffers full frames to maintain 

the timing of a 59.92 frame rate using only 60fps.  

This mode avoids tearing at the cost of latency.   

Mega Sg must render at least 1 frame ahead  

of the game’s internal rendering to stay ahead.  

Zero Delay Mode speeds Mega Sg up to achieve  

a true 60fps frame rate, a speed difference of 

0.13%. There is no latency penalty with this method 

but this method causes Mega Sg to jump ahead by 

about 1 second every 10 minutes compared to  

an original Genesis/Mega Drive.  

Single Buffer Mode is something of a compromise 

between the two methods described above.   

Like the Full Buffer option, the original timing is 

being generated within Mega Sg.  Unlike the Full 

Buffer, only a portion of the next frame is being pre-

rendered, giving latency of no more than 1 frame 

depending on when the player activates an input. 

The drawback is a recurring retrace line that is 

visible once per every several seconds.

Summary of Contents for Mega Sg

Page 1: ...analogue co Analogue Mega Sg Reference Manual analogue co V1 3 March 2019 ...

Page 2: ...analogue co 2 23 V1 1 March 2019 Analogue Celebrate explore the history of video games with the respect it deserves ...

Page 3: ...Sg is not a plug n play toy Compatible with the 2 180 Sega Genesis Mega Drive and Master System game cartridge library Explore and re live one of the greatest video game systems of all time with no compromises What s in the box Analogue Mega Sg Analogue Sega Master System game cartridge adapter Sega CD Mega CD spacer Ultracore digital HDMI cable USB cable Worldwide USB Power Supply 100 240v 50 60h...

Page 4: ...analogue co 4 23 V1 1 March 2019 HDMI Output Micro USB Power Input Reset Button Controller Port 2 Controller Port 1 Cartridge Slot Power Button SD Card Slot 3 5mm Headphone Jack ...

Page 5: ...analogue co 5 23 V1 1 March 2019 C Z START Mode Home System Menu Turbo Mapping Button Pad D Pad ...

Page 6: ... power on The firmware update process will start automatically and takes approximately three minutes to complete During that time the power LED will flicker red at the screen will be blank When the process is complete the LED will show a steady color and you will see the Animated Mega Sg Startup logo Do not power off Mega Sg while the firmware is updating If the power goes off for any reason Don t...

Page 7: ...core formerly known as Hardcore built into Mega Sg Settings Allows you to adjust the video audio or system options save settings and view the credits Tools Allows you to enter Game Genie style cheat codes and test your controllers using the built in Analogue controller test program Compatible Cartridges Official Sega Manufactured and approved Genesis Mega Drive cartridges all regions Codemasters J...

Page 8: ...100 55 d Square 2 28 100 55 e Square 3 28 100 55 f Noise 28 100 55 3 Channel Panning a YM2612 L 100 100 84 b YM2612 R 100 100 84 c Square 1 100 100 0 d Square 2 100 100 0 e Square 3 100 100 0 f Noise 100 100 0 4 3db Output Cut 5 Enable Cartridge and CD Audio 6 Swap Left Right 7 Cartridge CD Audio Volume 0 255 25 8 Use Lowpass Filter 9 Lowpass Filter 100 20000 20000 10 Ladder Effect Depth 0 31 0 11...

Page 9: ...l work with some or all 50p resolutions anyway Almost all European displays support 60p Mega Sg will start up with the highest resolution and frame rate your monitor supports unless you select a lower resolution setting and save the settings The Sega Genesis Mega Drive could display four resolutions The main resolutions are 320x224 and 256x224 pixels with the former being more common Games can and...

Page 10: ...849 4 3 for 16 10 850 Square Pixels 1088 4x256 Horizontal Presets at 3x Vertical x320 Width 680 2x320 720 1 1 918 4 3 for 16 9 1019 4 3 for 16 10 1020 Square Pixels 3x320 1280 x256 Width 680 720 1 1 816 3x256 918 4 3 for 16 9 1019 4 3 for 16 10 1088 4x256 Minimum Maximum Height Vertical Pixels 480 720 Vertical Presets 480 2x 600 2 5x 720 3x Horizontal Position 0 128 Vertical Position 0 64 3 1080p ...

Page 11: ...lor of a pixel is repeated horizontally and vertically as often as is necessary to get to the desired scaled resolution This results in the sharpest pixel purist graphics but can leave uneven horizontal pixels if the scaled resolution is not an integer multiple of the original resolution The HQ2x HQ3x and HQ4x scalers interpolate a pixel based on the surrounding pixels The result is generally a sm...

Page 12: ... display the pixels would appear distinct and usually be in a pattern of alternating vertical lines or a checkerboard pattern where the pixels shift by one every scanline However most people played Genesis Mega Drive through composite or RF video Composite video lacks the bandwidth to show all pixels distinctly and will tend to blend alternating patterns of two colored pixels Sometimes this was us...

Page 13: ...ame color in limited RGB versus full RGB because limited RGB tries to cover the same color space as full RGB but has fewer values to cover the range You should use Full RGB if your display supports it If you turn on the Limited RGB Option and see black turn to dark gray then you should not use this option If the black stays black then keep this option on The Lock Gamma Sliders Together option disa...

Page 14: ... The original PSG does not have stereo capabilities so this is an added feature Set the sliders to 0 to make the sound source mono 3db Output Cut Some monitor embedded speakers and soundbars clip or cannot recognize a full volume signal This option reduces the volume to reduce the peaks below their maximum amount 0db Try enabling this option if you are not hearing any sound or hearing clipping sou...

Page 15: ...other waveforms By setting the value of this parameter to something other than 0 you can use many other waveforms for modulation 0 Sine Wave 1 Half Sine 2 Rectified Sine 3 Quarter Sine 4 2x Sine 5 2x Rectified Sine 6 Square Wave 7 Exponential Wave 8 Clipped Sine 9 Half Period Clipped Sine 10 Rectified Clipped Sine 11 Clipped Quarter Sine 12 2x Clipped Sine 13 2x Rectified Clipped Sine 14 Clipped H...

Page 16: ...orted Menu Hotkey You can use almost any combination of controller buttons and directionals for this option You cannot use the Up and Down or Left and Right directionals at the same time X Y Z and Mode buttons are not supported Disable Hotkeys If you wish to eliminate any accidental triggering of the hotkeys you can use this option but you will not be able to return to the menu without power cycli...

Page 17: ... so Mega Sg prioritizes USA over Japan then Japan over PAL Regions with this option Force 3 Button Mode Some games will not function correctly with a 6 button controller so use this option if you are experiencing controller difficulties Most games which have difficulties with 6 button controllers on original hardware will work fine on Mega Sg American Gladiators John Madden Football Ms Pac Man Oly...

Page 18: ...few custom patterns Adjust Pattern These options allow you to adjust the animation speed and position of the pattern selected in the previous menu Animate Pattern Will disable animation and leave the LED set to the last displayed color if disabled Equivalent to setting the Animate Speed to 0 Animate Speed Determines the speed at which the LED changes colors higher numbers give faster transitions P...

Page 19: ...ing Sega Master System Games Included with your Mega Sg purchase is an adapter for Sega Master System cartridges With the Adapter you can use Sega Master System Cartridges Master System Cartridge Master System Adapter Mega Sg Sega CD Spacer ...

Page 20: ...l Position 0 128 Vertical Position 0 64 2 720p Options Minimum Maximum Width Horizontal Pixels 512 1280 Horizontal Presets at 2x Vertical 512 2x 548 Square Pixels 585 4 3 for 16 9 650 4 3 for 16 10 768 3x 1024 4x 1280 5x Horizontal Presets at 2 5x Vertical 512 2x 600 1 1 685 Square Pixels 731 4 3 for 16 9 768 3x 812 4 3 for 16 10 1024 4x 1280 5x Horizontal Presets at 3x Vertical 512 2x 720 1 1 768...

Page 21: ... the YM2413 added to the console The YM2413 upgrade was never officially released outside Japan Many games support FM audio even some games which were released only outside of Japan All audio on the original 8 bit systems was mixed and output in mono The Channel Levels allow each channel of the PSG to have its volume adjusted independently and divides the YM2413 channels in half The Channel Pannin...

Page 22: ... but an HD TV may not sync its frames to the shutter glasses ruining the 3 D effect The Analogue DAC sold separately in 2019 will provide solutions for analog and CRT only accessories Blade Eagle 3 D Required Line of Fire Optional Maze Hunter 3 D Required Missile Defense 3 D Required Out Run 3 D Optional Poseidon Wars 3 D Optional Space Harrier 3 D Optional Zaxxon 3 D Optional Master System Core O...

Page 23: ...analogue co 23 23 V1 1 March 2019 To be this good takes Analogue analogue co ...

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