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2. Features
2.1 High Performance rCADE3D™ Accelerator
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Single Cycle Pipelined Engine
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Per Pixel Mip-Mapping
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Multiple Levels of Details (LOD)
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1/16
TH
Sub-Pixel Precision
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32-bit Color Rendering
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Perspective Correct Textures
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4Kbyte Texture Cache
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DirectDraw™ acceleration
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Multiple Buffering
2.1.1.1.1 Setup Engine
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32-bit IEEE Floating Point Input Date
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Slope and vertex calculations
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Back Facing Triangle Culling
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1/16 Sub-Pixel Positioning
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Deep Command List
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Flexible Vertex Buffers
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Triangle Strips and fans
2.1.1.1.2 Rendering Engine
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Gourard and Flat Shading
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Scene Anti-Aliasing
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OpenGL compliant blending for fog and depth
cueing
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16-bit Z-buffer