631
1 (connecting)
indicates that streaming has begun but is in the very early stages of connecting to
the server, and there is not enough information available locally to do anything with the cast
member. This state is the equivalent of
#connecting
for the
mediaStatus
property.
2 (open)
indicates that the Lingo properties have been refreshed from the actual stream. When
state
is greater than or equal to 2, the
height
,
width
, and
duration
properties of the RealMedia
stream are known. This state is transitory and quickly changes to state 3. This state is the
equivalent of
#opened
for the
mediaStatus
property.
3 (seeking or buffering)
indicates that all of the RealMedia cast member’s Lingo properties are
current, but the cast member is not quite ready to play. The Stage or RealMedia viewer displays a
black rectangle or the RealNetworks logo. If this state is the result of rebuffering due to network
congestion, the
state
value quickly changes back to
4
(playing). This state is the equivalent of
#buffering
or
#seeking
for the
mediaStatus
property.
4 (playing)
indicates that the RealMedia stream is playing (or paused) without problems or errors.
This is the state during normal playback. This state is the equivalent of
#playing
or
#paused
for the
mediaStatus
property.
Examples
The following examples show that the state of streams in sprite 2 and the cast member Real is 0,
which is closed:
put sprite(2).state
-- 0
put member("Real").state
-- 0
See also
mediaStatus
,
percentBuffered
,
lastError
static
Syntax
sprite(
whichFlashSprite
).static
the static of sprite
whichFlashSprite
member(
whichFlashMember
).static
the static of member
whichFlashMember
Description
Cast member property and sprite property; controls playback performance of a Flash movie sprite
depending on whether the movie contains animation. If the movie contains animation (
FALSE
,
default), the property redraws the sprite for each frame; if the movie doesn’t contain animation
(
TRUE
), the property redraws the sprite only when it moves or changes size.
This property can be tested and set.
Note:
Set the
static
property to
TRUE
only when the Flash movie sprite does not intersect other moving Director
sprites. If the Flash movie intersects moving Director sprites, it may not redraw correctly.
Summary of Contents for DIRECTOR MX-LINGO DICTIONARY
Page 1: ...Lingo Dictionary Macromedia Director MX...
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