Lingo Dictionary
97
BlendFactor
is used only when the
autoblend
property of the modifier is set to
FALSE
. If the
value of the
blendFactor
property is 100, the current motion will have none of the
characteristics of the motion that preceded it. If the value of
blendFactor
is 0, the current
motion will have all of the characteristics of the motion that preceded it and none of its own. If
the value of
blendFactor
is 50, the current motion will be a synthesis equally composed of its
own characteristics and those of the motion that preceded it. The value
blendFactor
can be
varied over time to create transitions unlike the linear transition created when the modifier’s
autoblend
property is set to
TRUE
.
Example
This statement sets the
blendFactor
property of model Alien3 to 50. If the modifier’s
autoblend
property is
FALSE
, each motion in the playlist of the
keyframePlayer
for Alien3 will
be an even mixture of itself and the motion that preceded it.
member("newaliens").model("Alien3").keyframePlayer.blendFactor = 50
See also
autoblend
,
keyframePlayer (modifier)
blendFunction
Syntax
member(
whichCastmember
).shader(
whichShader
).blendFunction
member(
whichCastmember
).model(
whichModel
).shader.blendFunction
member(
whichCastmember
).model(
whichModel
).shaderList{[
index
]}.\
blendFunction
Description
3D
#standard
shader property; indicates the type of blending used by the first texture layer of
the shader.
If the shader’s
useDiffuseWithTexture
property is set to
TRUE
, the texture blends with the color set
by the shader’s
diffuse
property. If
useDiffuseWithTexture
is
FALSE
, white is used for blending.
Each of the other texture layers blends with the texture layer below it. Use the
blendFunctionList
property to control blending in those texture layers.
The
blendFunction
property can have the following values:
#multiply
multiplies the RGB values of the texture layer by the color being used for blending
(see above).
#add
adds the RGB values of the texture layer to the color being used for blending, and then
clamps to 255.
#replace
prevents the texture from being blended with the color set by the shader’s
diffuse
property.
#blend
combines the colors of the texture layer with the color being used for blending in the ratio
set by the
blendConstant
property.
The default value of this property is
#multiply
.
Summary of Contents for DIRECTOR MX-LINGO DICTIONARY
Page 1: ...Lingo Dictionary Macromedia Director MX...
Page 756: ...Index 756...