9
9.
WAIT DATE
-. This command causes a wait until the clock/calendar shows a date equal to or
later than that specified. Its main use is for timed recording.
10.
WAIT TIME
-. This command causes a wait until the clock/calendar shows a time equal to or
later than that specified. Its main use is for timed recording but could be used to trigger a special
sequence at certain times of day.
TOUCH SCREEN
(requires a suitable touch screen interface from Black Box AV)
There is only 1 command for this peripheral, it defines the position and size of a ‘soft button’ on the
screen and assigns a sequence number to be played when that button is pressed. See the ‘How to.’
section for information on programming this command. Up to 20 buttons may be defined for a
sequence, each button requiring a single step to define. It is usual to define all the buttons required at
the start of a sequence and then to PAUSE the DVR at the frame displaying the buttons on the screen.
The PAUSE command should be followed by a WAIT FOR command to hold the buttons on the
screen for the required time. If this is the only button screen in the show then follow the wait command
with a GOTO SEQUENCE command to jump back to the start of the sequence and reload the
buttons again.
Each time a new sequence starts, all the touch screen data is cleared, so if you intend a jump to another
touch screen frame after this one, then you need to load all touch buttons required for that sequence.
LOGIC CONTROLLER.
Each logic controller controls a bank of 16 logic signals and up to 15 banks may be connected to the
system. It requires one sequence step to programme one logic bank. See the ‘How to ..’ section for
information on programming the logic signals.
RELAY BOX.
Each relay box controls a bank of 16 relays and up to 15 banks may be connected to the system. It
requires one sequence step to programme one relay bank. See the ‘How to.’ section for information
on programming the relay boxes.
BUTTONS.
This is a matrix of 64 buttons, which are programmed in 4 banks of 16 buttons. Each button has a set
sequence number assigned to it starting with sequence 11 for matrix button 1, through to sequence 74
for matrix button 64. Individual buttons may be enabled/disabled at the start of each new sequence. By
default, all matrix buttons are disabled at the start of each sequence.