newModelResource
425
newModelResource
Usage
member(
whichCastmember
).newModelResource(
newModelResourceName
\
{ ,
#type, #facing
})
Description
3D command; creates a new model resource, optionally of a give type and facing, and adds it to
the model resource palette.
If you do not choose to specify the
facing
parameter and specify
#box
,
#sphere
,
#particle
or
#cylinder
for the
type
parameter, only the front faces are generated. If you specify
#plane
, both
the front and back faces are generated. Model resources of the type
#plane
have two meshes
generated (one for each side), and consequently has two shaders in the
shaderList
.
A facing of
#both
creates the double amount of meshes and consequently produces double the
number of shader entries in the
shaderList
. There will be 2 for planes and spheres (for the inside
and outside of the model respectively), 12 for cubes (6 on the outside, 6 on the inside), and 6 for
cylinders (top, hull and bottom outside, and another set for the inside).
Parameters
newModelResourceName
Required. Specifies the name of the new model resource.
type
Optional. Specifies the primitive type of the new model resource. Valid values are as follows:
•
#plane
•
#box
•
#sphere
•
#cylinder
•
#particle
facing
Optional. Specifies the face of the new model resource. Valid values are as follows:
•
#front
•
#back
•
#both
Example
The following handler creates a box. The first line of the handler creates a new model resource
called box10. Its type is
#box
, and it is set to show only its back. The next three lines set the
dimensions of box10 and the last line creates a new model which uses box10 as its model
resource.
on makeBox
nmr = member("3D").newModelResource("box10", #box, #back)
nmr.height = 50
nmr.width = 50
nmr.length = 50
aa = member("3D").newModel("gb5", nmr)
end
Summary of Contents for DIRECTOR MX 2004-DIRECTOR SCRIPTING
Page 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Page 48: ...48 Chapter 2 Director Scripting Essentials...
Page 100: ...100 Chapter 4 Debugging Scripts in Director...
Page 118: ...118 Chapter 5 Director Core Objects...
Page 594: ...594 Chapter 12 Methods...
Page 684: ...684 Chapter 14 Properties See also DVD...
Page 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Page 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Page 1102: ...1102 Chapter 14 Properties...