Manual-12
Network Examples
There are two ways to transmit CobraNet audio across a
network. An example for each transmission method follows.
The application dictates which of the two methods to use.
Some applications may require both methods simultaneously.
Multicast Network example [a.k.a. broadcast] requir-
ing simpler repeater hubs
One way to transmit audio over the network is to allow all
of a devices audio channels to be transmitted to all devices.
This is called multicast in network lingo and can be thought of
using the more familiar term: broadcast. Thus, when you
transmit audio using one of the Multicast Bundles (Bundles 1
through 255), the audio is broadcast to every device on the
network.
This broadcasting of all channels everywhere is required
for applications such as paging when emergency audio must
be delivered to every node. When users at each node need
independent access to all available audio channels, use
Multicast Bundles. If your application is a large music
complex with many audio channels and all the audio channels
are required in all rooms or nodes, use a multicast network by
selecting Multicast Bundles 1-255 for audio transmission.
One advantage when using Multicast Bundles is that an
unlimited number of receivers (CobraNet devices) are allowed
for a single transmission with no additional network band-
width being consumed. This is just like radio broadcasts: one
transmitter, unlimited receivers.
Another advantage is the lower cost and complexity
network that is required to implement the audio system using
Multicast Bundles which are implemented utilizing simple
Ethernet repeater hubs, which are quite inexpensive. This
makes this Multicast application and system a Networking
101 example inexpensive and easily implemented.
The disadvantages of Multicast Bundles include the loss of
bandwidth network-wide, since every device and every
network cable contains the same quantity of data. All
multicast data takes up the same amount of bandwidth
throughout the entire network. Another thing to be cautious of
is that multicast CobraNet data will swamp any 10 megabit
(10Base-T) data ports on the network.
Modern computers with 100 Mbit PCI Ethernet interfaces
(100Base-T) are quite capable of ignoring this multicast traffic
until their network connection becomes saturated. However, if
the computer is connected to the network via
10 Mbit Ethernet, that link will easily saturate. In any case, it
is not CobraNet which suffers under these conditions, it is the
computers.
The final disadvantage using multicast transmission is the
inability to reliably share computer network data and
CobraNet data on the same network. This is not to say that it
is impossible, it indeed works. However, the problem is that
the network bandwidth required by the computer data is ever-
changing and not controlled or monitored by the CobraNet
devices. Thus, when the computer data suddenly and unpre-
dictably requires more bandwidth than is available, the entire
network bogs down creating computer data collisions which
slow down the computer network, and simultaneously creates
audio dropouts, pops or ticks. Not fun, or necessary.
Oftentimes however, computer data must be shared on the
network or not all audio channels are required at every node.
This is where unicast networking comes in.
Unicast Network example [a.k.a. point-to-point]
using more flexible switches
A second way to send audio over the network uses a
different scheme called unicast or point-to-point. You must
use unicast when you require only certain locations on the
network to receive certain channels. For example, in a
campus-sized church complex, it may be useful to send all
channels from the live band mics to the front of house (FOH)
mixer, monitor mix location and to the recording studio. But
the left-center-right (LCR) audio feed to the overflow building
across the street only needs three channels. The stereo FM
broadcast room only needs a stereo mix and the video truck
which is used only every other week may require all channels.
In the above case, it is not required, overly complex, and
most importantly, expensive to send all channels to all
locations. Thus, a unicast (point-to-point) network to feed the
mic channels from the stage to the four required locations
FOH, monitor, recording studio and video truck is required.
Therefore, using Bundles starting at 256 or above, sends the
audio over Unicast Bundles which forces the use of network
switches (not repeater hubs) which support unicast data.
For the LCR and stereo FM broadcast feeds, you could use
hard-wired cable runs which may be less expensive. Or, use a
single CAT 5 cable, three CobraNet devices and a couple of
dedicated repeater hubs and utilize a single Multicast Bundle
(1 through 255) to transmit all 5 audio channels to both the
remote LCR and FM locations from the front of the house.
Now lets make things fun and assume, since this church
pays no taxes, that their infinite budget (so common these
days) requires an audio system in the churchs on-site hotel
and gymnasium. Oh, how fun.
The churchs hotel, gymnasium and attached convention
center requires a dozen stereo channels of background music
as well as 4 paging audio feeds. Additionally, the LCR and
stereo feeds from the church are fed into the gymnasium and
convention center for more overflow on Christmas, Easter and
when Father Guido Sarducci is in town.
Including the 12 stereo background feeds on the network,
allows the church complex access to these background music
sources for intermissions and open houses.
I think you can see where this is going. By using a
combination of multicast and unicast networking, you can
easily use CobraNet technology to efficiently distribute many
audio channels to and from many locations and save consider-
able money on cable, conduit, labor and the re-configuration
time needed to accommodate the wide variety of audio
distribution needs in large and small facilities.
CobraNet network designs must not exceed 32 Multicast
Bundles per VLAN. A VLAN (virtual LAN) is an advanced,
Networking 401 term associated with managed switches
used on only the most advanced systems. Managed switches
allow point-to-point virtual LANs to be defined by the
network designer.