LocalConnection.send()
341
If the information object returned by this event handler contains a
level
value of
error
, Flash
cannot send the command to a receiving LocalConnection object, most likely because there is no
receiving LocalConnection object connected whose name corresponds to the name specified in
the
sending_lc
.send()
command that invoked this handler.
In addition to this
onStatus
handler, Flash also provides a “super” function called
System.onStatus
. If
onStatus
is invoked for a particular object and there is no function
assigned to respond to it, Flash processes a function assigned to
System.onStatus
if it exists.
In most cases, you implement this handler only to respond to error conditions, as shown in the
following example.
Example
The following example displays a status message about whether the SWF file connects to another
local connection object called
lc_name
. A TextInput component called
name_ti
, a TextArea
instance called
status_ta
and a Button instance called
send_button
are used to display content.
var sending_lc:LocalConnection;
var sendListener:Object = new Object();
sendListener.click = function(evt:Object) {
sending_lc = new LocalConnection();
sending_lc.onStatus = function(infoObject:Object) {
switch (infoObject.level) {
case 'status' :
status_ta.text = "LocalConnection connected successfully.";
break;
case 'error' :
status_ta.text = "LocalConnection encountered an error.";
break;
}
};
sending_lc.send("lc_name", "sayHello", name_ti.text);
};
send_button.addEventListener("click", sendListener);
See also
LocalConnection.send()
,
System.onStatus
LocalConnection.send()
Availability
Flash Player 6.
Usage
sending_lc
.send (
connectionName:String
,
method:String
[,
p1,...,pN
])
: Boolean
Parameters
connectionName
A string that corresponds to the connection name specified in the
LocalConnection.connect()
command that wants to communicate with
sending_lc
.
Summary of Contents for FLEX-FLEX ACTIONSCRIPT LANGUAGE
Page 1: ...Flex ActionScript Language Reference...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally...
Page 135: ...case 135 See also break default strict equality switch...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while...
Page 808: ...808 Chapter 7 ActionScript for Flash...
Page 810: ...810 Appendix A Deprecated Flash 4 operators...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values...
Page 822: ...822 Index...