NetStream.onStatus
657
Returns
Nothing.
Description
Event handler; invoked every time a status change or error is posted for the NetStream object.
If you want to respond to this event handler, you must create a function to process the
information object.
The information object has a
code
property containing a string that describes the result of the
onStatus
handler, and a
level
property containing a string that is either
status
or
error
.
In addition to this
onStatus
handler, Flash also provides a “super” function called
System.onStatus
. If
onStatus
is invoked for a particular object and there is no function
assigned to respond to it, Flash processes a function assigned to
System.onStatus
if it exists.
The following events notify you when certain NetStream activities occur.
If you consistently see errors regarding buffer, you should try changing the buffer using the
NetStream.setBufferTime()
method.
Example
The following example writes data about the stream to the log file:
var connection_nc:NetConnection = new NetConnection();
connection_nc.connect(null);
var stream_ns:NetStream = new NetStream(connection_nc);
my_video.attachVideo(stream_ns);
stream_ns.play("video1.flv");
stream_ns.onStatus = function(infoObject:Object) {
trace("NetStream.onStatus called: ("+getTimer()+" ms)");
for (var prop in infoObject) {
trace("\t"+prop+":\t"+infoObject[prop]);
}
trace("");
};
Code property
Level property Meaning
NetStream.Buffer.Empty
status
Data is not being received quickly enough to fill
the buffer. Data flow will be interrupted until the
buffer refills, at which time a
NetStream.Buffer.Full
message will be sent
and the stream will begin playing again.
NetStream.Buffer.Full
status
The buffer is full and the stream will begin
playing.
NetStream.Play.Start
status
Playback has started.
NetStream.Play.Stop
status
Playback has stopped.
NetStream.Play.StreamNotFound
error
The FLV passed to the
play()
method can't be
found.
Summary of Contents for FLEX-FLEX ACTIONSCRIPT LANGUAGE
Page 1: ...Flex ActionScript Language Reference...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally...
Page 135: ...case 135 See also break default strict equality switch...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while...
Page 808: ...808 Chapter 7 ActionScript for Flash...
Page 810: ...810 Appendix A Deprecated Flash 4 operators...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values...
Page 822: ...822 Index...