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Chapter 6: ActionScript Core Classes
pa+;
// Starting at 0,0, print an area 400 pixels wide and 500 pixels high
// of frame 1 of the _root movie in bitmap format
if (my_pj.addPage(0, {xMin:0,xMax:400,yMin:0,yMax:500},
{printAsBitmap:true}, 1)){
pa+;
// Starting 50 pixels to the right of 0,0 and 70 pixels down,
// print an area 500 pixels wide and 600 pixels high
// of frame 4 of level 5 in vector format
if (my_pj.addPage(5, {xMin:50,xMax:550,yMin:70,yMax:670},null, 4)){
pa+;
// Starting at 0,0, print an area 400 pixels wide
// and 400 pixels high of frame 3 of the "dance_mc" movie clip
// in bitmap format
if (my_pj.addPage("dance_mc",
{xMin:0,xMax:400,yMin:0,yMax:400},{printAsBitmap:true}, 3)){
pa+;
// Starting at 0,0, print an area 400 pixels wide
// and 600 pixels high of frame 3 of the "dance_mc" movie clip
// in vector format at 50% of its actual size
var x:Number = dance_mc._xscale;
var y:Number = dance_mc._yscale;
dance_mc._xscale = 50;
dance_mc._yscale = 50;
if (my_pj.addPage("dance_mc",
{xMin:0,xMax:400,yMin:0,yMax:600},null, 3)){
pa+;
}
dance_mc._xscale = x;
dance_mc._yscale = y;
}
}
}
}
}
}
// If addPage() was successful at least once, print the spooled pages.
if (pageCount > 0){
my_pj.send();
}
delete my_pj;
}
See also
PrintJob.send()
,
PrintJob.start()
Summary of Contents for FLEX-FLEX ACTIONSCRIPT LANGUAGE
Page 1: ...Flex ActionScript Language Reference...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally...
Page 135: ...case 135 See also break default strict equality switch...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while...
Page 808: ...808 Chapter 7 ActionScript for Flash...
Page 810: ...810 Appendix A Deprecated Flash 4 operators...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values...
Page 822: ...822 Index...