Animation modifiers
375
whichModel
.
bonesPlayer.
autoBlend
Get and set
If
TRUE
, automatic linear blending (from
0.0 to 100.0) is applied over the blend
time. Otherwise,
blendTime
is ignored,
and the amount of blending is user-
determined by the
blendFactor
property.
TRUE (1)
whichModel
.
bonesPlayer.
blendFactor
Get and set
The degree of blending between
motions, expressed as a floating-point
value between 0.0 and 100.0.
A value of 0.0 uses all the previous
motion. A value of 100.0 uses all of the
next motion in the play list.
The blend factor can be changed frame
by frame to create custom blending
effects.
0
whichModel
.
bonesPlayer.
bone[
boneID
]
transform
Get and set
A transform relative to the parent bone.
You can get and set the entire
transform, but you can’t call any
methods of this property.
Depends on the
bone
whichModel
.
bonesPlayer.
bone[
boneID
]
worldTransform
Get and set
A transform relative to the world
coordinates. You can get and set the
entire transform to move a bone.
Depends on the
bone
whichModel
.
bonesPlayer.
positionReset
Get and set
TRUE (1)
= object returns to starting
position at end of animation.
FALSE (0)
= object remains at final
animation position after motion
completes.
TRUE (1)
Property
Access
Description
Default
Summary of Contents for DIRECTOR MX 2004-USING DIRECTOR
Page 1: ...DIRECTOR MX 2004 Using Director...
Page 16: ...16 Chapter 1 Introduction...
Page 82: ...82 Chapter 3 Sprites...
Page 98: ...98 Chapter 4 Animation...
Page 134: ...134 Chapter 5 Bitmaps...
Page 242: ...242 Chapter 10 Sound and Synchronization...
Page 274: ...274 Chapter 11 Using Digital Video...
Page 290: ...290 Chapter 12 Behaviors...
Page 302: ...302 Chapter 13 Navigation and User Interaction...
Page 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Page 392: ...392 Chapter 16 Working with Models and Model Resources...
Page 418: ...418 Chapter 18 Movies in a Window...
Page 446: ...446 Chapter 22 Managing and Testing Director Projects...