60 HUD M
ANAGER
D
IALOG
B
OX
What It Does
Lets you select what appears on the “Head Up Display” (HUD) that shows information about Mari and the
current project in the top left-hand corner of the canvas. For each piece of information, the
HUD
Manager
shows its:
• Name — displayed hierarchically.
• Type — QString, int, bool, qint64, float, PaintSelectedMarkFlag, MriColor, PaintOnFlag, DisplayQuality,
MriGradient, LightingMode, Qdate, MriFileList, Background, MriPaintMode.
• HUD — a checkbox for whether to include in the HUD.
• Control — this is debug information, and can be ignored.
How to Access It
Menubar
| Edit >
HUD Manager
HUD Manager
Dialog Box Fields
Control
Type
What it does
Notes
Shader Network GLSL Code Generator
Manager
>
General
| GLSL Generator
QString
Shows the GLSL for the shader network.
Project
>
Project
|
Current Object
QString
Shows the name of the object currently selected.
Canvas
>
Rendering
| Deferred Texture
Array
bool
Debug info.
Canvas
>
Rendering
| Deferred Shading
bool
Debug info.
Canvas
>
Rendering
|
Selected
Patches
int
Shows the number of patches currently selected.
Canvas
>
Rendering
|
Triangles
int
Shows the number of triangles on the model.
Canvas
>
Rendering
|
FPS
float
Shows the current Frames Per Second of the display. This
shows how fast the display is rendering, and how smoothly
movement displays.
Canvas
>
Rendering
| FPAnim
int
Shows the number of frames per animation.