MARI PREFERENCES DIALOG BOX
Mari 2.0v1
219
The Foundry
Mari Preferences Dialog Box Fields
General
|
Fix Edge UVs
dropdown
Sets whether Mari should “fix” any UVs that sit
on the edge of the patch. With this on, you can
paint models that have UVs at the edge of the
patch.
General
|
Channel Input
dropdown
When creating a new project, sets whether the
New Channel
dialog box adds either:
•
Single Channel
— a single channel.
•
Channel Presets
— a set of channels that you
select from a list of presets.
GPU
Baking and Projection
|
Max Tile Size
for Tiled Renders
dropdown
Sets the maximum tile size for tiled render opera-
tions (for example, unprojections). Setting this to
a lower value improves accuracy but may result in
slower render operations.
Baking and Projection
| Max Render Size
for Baking
dropdown
If baking calculation has to be divided into sec-
tions in order to continue efficiently, this speci-
fies the maximum square size of these sections.
Increasing the num-
ber of squares per
section can increase
baking time, but may
impact stability.
Canvas
|
Deferred Shading
checkbox
Specifies whether to use deferred shading. This is
on by default and should increase painting and
navigation speed.
Canvas
|
Deferred Texture Array
checkbox
Turns Deferred Texture Array on/off. When this is
active, Mari makes more efficient use of OpenGL.
Depth Projection
| Allow Depth Projec-
tions
checkbox
Allows the use of shadow rendering in Mari. If the
box is ticked, shadow-related features are avail-
able in the Lights and Objects palettes. By
default, this preference is disabled.
Depending on your
hardware and project
requirements, shadow
processing may cause
a noticeable drop in
UI responsiveness.
Disabling this option
disables shadow pro-
cessing entirely and
improves rendering
throughput.
Depth Projection
| Use Variance Maths
checkbox
Sets whether variance map maths are used for
shadows. If this box is ticked, the boundary of the
shadows are softer and less prone to aliasing. For
a sharper edge to shadows, unselect this box.
If Allow Depth Projec-
tions is unselected,
shadows do not dis-
play. The Use Vari-
ance Maths checkbox
should be unselected
as it depends on
shadows being used.
Setting
Type
What it does
Notes